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BoB Campaign as Allies vs AI


uk4caster

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Hi all...I'm new to the game and as far as campaigns go have only tried BoB. Maybe I'm missing something but it seems very difficult to stop the German bombing campaign as the Brits.

I've rarely been able to shoot down the He-111's and on several occasions they should have been shot down (their damage has been greater than maximum) but they mysteriously reincarnate between card plays. The same thing happened once when one went over to damaged and then flipped back again...do they have some kind of 'repair' card or is this intentional or a bug!

The other point about the bombers is that their gunner fire seems way too deadly to me... The way the victory points work is (if I'm correct) that you have to shoot those bombers down to have any chance.

I've several times cleared the fighters but just not had time to finish the bombers, and if you go for the bombers from turn 1 any escorts will get you or at least stop you killing the bombers....are the pilots you get and their skills etc random or do they refect your online pilots experience etc. if they are random I'm going to give up on the Allies on the Bob campaign!...any thoughts or comments?

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Are you saying that during the same mission, you shot down a bomber, and then it reappeared? Or are you saying that you shot down a bomber in one mission, and then it reappeared in a later mission?

If it is the former, then that would be a bug that I have not heard any report of before. If it is the latter, then that's just the way campaigns work.

If you shoot down a bomber and the crew survives, then that crew will be fatigued, but will be available to fly again in a new bomber. If you shoot down a bomber and the crew is killed, they are no longer available for the rest of the campaign.

It's possible that the recent change we made with the Damage Bonus may have thrown the balance off on some of the campaigns. The Spitfire I has a -1 Damage Bonus, and that may make it extremely difficult for it to take down a bomber.

Any comments from some of you veterans out there?

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Thanks. I think it must be the animation that is the problem....I saw the animation for destroyed or damaged but didn't check the stats that closely....then the bomber 'reappeared' without detruction/ damage.....At least I know that it is just hard to kill them and that the ai isn't cheating as well!

It does seem to me that the damage modifiers really affect these early planes esp. Spitfire, Me 109E etc. I guess the effect is proportionately greater with these although I haven't flown much with later models. I need to try BoB as Axis to see if they really have an easy time or it is my poor play..

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yeah it happens 'cos of hte -1 damage modifier for hte rifle-calibre machineguns carried by the British fighters - the animation for destroyed or damaged plays before the -1 damage is applied - so sometimes damaged a/c smoke and then stop smoking, sometimes shot down ones miraculously keep flying!

I've even hand it start the funeral dirge for a pilot and then stop and bring him back to life!! smile.gif

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it is very difficult to tail an enemy if you dont' have hte cards - a 109's bread and butter are 1:? cards - 2's and 3's are a pain in the butt!

Of course wingmen get them - so what?

I'm playing BoB right now - I jsut finished one - got trounced 40-20, but in the 2nd I've changed my tactics - only just finished T1 and hte score is 4-14, but I shot down 5 109's and 4 110's, and killed 3 pilots - 1 109 and 2 110 for hte loss of 1 Spit shot down, 1 damaged and 1 pilot dead.

I'm leaving the bombers alone until the fighters are exhausted this time & let's see what happens....

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I still managed to lose - but only 30-38 this time.

I shot down 15 fighters and 14 bombers, damaging 19 & 17 respectively, and killed 6 German pilots.

I had 7 of my own shot down, and 22 damaged and lost 4 pilots.

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I'd suggest the following:

1/ downgrade the 110's - they're really tough in this game because they can be damaged and come back stil in reasonable condition (3-4 airframe points) straight away - they don't need "natural pilot" making them stronger!!

Their 1/+1 guns make them pretty tough in the context of the game when they've got more performance and energy than most of the Spitfires as well!!

So IMO they don't need "extra energy/starting energy/redline" skills either - sure they were "elite" pilots, but they were outclassed by the Spits & Hurris despite that and should have a hard time in the game too.

2/ the bombers don't need "natural pilot" either

3/ Give the Brits a few "Eagle Eyes" skils reflecting Radar - not all of them, but a few scattered here & there would help.

4/ Give the Brits more "Target Pilots" reflecting the loss of German pilots who bailed out over the UK. Like "Eagle Eyes" - not all of them but a few more.

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I played the BoB against Kindred, both as Allies and as Axis.

I lost the first one as British 15-36 while winning the other one 56-17. The first one was BEFORE the balancing, the secound one AFTER.

The changes certainly don't imbalanced the campaign more. (I think i won an "higher" victory because i played already several campaigns and those were Kindreds campaigns 1 and 2)

Maybe giving the British twice the victory points could help, but it still needs more playtesting.

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Played it after the changes last night vs the AI - I lost again, but it was really even going into the last round and I made an obvious mistake, in hindsight, that cost me the game.

there were a lot of inconclusive raids, which IMO is a good thing, resulting in a fairly low scoring game, and I think it worked well.

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