Gérard Le Poer Trench Posted April 20, 2006 Share Posted April 20, 2006 I am currently working on a mod of Alexander the Great for strategic command 2. The goals for this project are building a well balanced historical correct and fun to play strategy game at a large scale. For you only have Axis and Allies makes a mod of this time difficult but certainly not impossible. I will post screenshots later. On this forum I will edit updates concerning the mod. -Started with measuring of the map and builded Peleponessos as a starting point for the map. Greece finished. Link to comment Share on other sites More sharing options...
LampCord Posted April 20, 2006 Share Posted April 20, 2006 Sweet! BTW: I assume Allies will be the Greek city states. The diplomacy model should be interesting here. What kind of units are you looking at making and what scale? Alexander's phalanxes and companion cavalry should be much stronger than 'normal' units to be realistic. Also, Alexander led from the front in cavalry charges. Is it possible to make HQ units offensive? If so, it probably makes sense to make all the notable leaders HQ units that are unbuildable but you start the game with them. Persia should not be able to build another 'Darius' unit for example. Just some thoughts... Link to comment Share on other sites More sharing options...
Lars Posted April 20, 2006 Share Posted April 20, 2006 How about Peloponnesian or Punic? Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted April 21, 2006 Author Share Posted April 21, 2006 Axis will be Macedon and Athens, Allies will be Persia, Spartans, India and Carthage (or Italy Link to comment Share on other sites More sharing options...
pzgndr Posted April 21, 2006 Share Posted April 21, 2006 You can change the names Axis and Allies in the localization.txt file, and edit the choose_side_dialog.bmp in the interface directory. Customize the game any way you like. I did this with Tactics III, using Red and Blue as the sides. It's pretty easy. Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted April 22, 2006 Author Share Posted April 22, 2006 ok thanx PZGNDR but I will need someone who is real good at scripting otherwise learning it will delay the build process with months. Greece is no completed I will post screenshots this weekend. Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted April 22, 2006 Author Share Posted April 22, 2006 http://img182.imageshack.us/my.php?image=screen021uo.jpg first screenshot of the peleponessos this will be the scale of the map their will be improvements in mountains etcetera but first I will build the entire map Link to comment Share on other sites More sharing options...
Kuniworth Posted April 22, 2006 Share Posted April 22, 2006 Gerard, how do you make the unit-bitmaps? Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted April 22, 2006 Author Share Posted April 22, 2006 I am currently working on the map and not yet focusing on reskinning and scripting Kuniworth. in about two weeks I will start with that. Link to comment Share on other sites More sharing options...
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