fantomas Posted March 28, 2005 Share Posted March 28, 2005 In my opinion (but it is only an opinion), squares in the place des haxagones traditional and icons of units are hideous... (While everything was very well in STRATEGIC COMMAND 1) By using of screnchoots of the publicity for SC2, I have prepared a project of mod to restore the SC's 1 old colours, the hexagons in the place of squares and pawns of classical wargames in the place of the " relief pawns ". I hope it will be possible to do what I try ! Link to comment Share on other sites More sharing options...
melb_will Posted March 29, 2005 Share Posted March 29, 2005 IMHO changing SC2 from squares to hexs may be far beyond a modding project. You should be able to change colours though. Cheers Will Link to comment Share on other sites More sharing options...
fantomas Posted March 29, 2005 Author Share Posted March 29, 2005 When I tell to change squares in hexagons, it is only for grapphisms : the disposal of "compartments" would remain exactly the same, simply they would have the appearance of hexagons instead of the appearance of squares. Link to comment Share on other sites More sharing options...
Exel Posted April 2, 2005 Share Posted April 2, 2005 Uh, how do you intend to do that? Link to comment Share on other sites More sharing options...
caffeined Posted April 6, 2005 Share Posted April 6, 2005 I agree with Exel - it's not possible to do. A hexagon has six neighboring hexes. A square tile has eight. It's not the same method of tiling the surface. Personally, I prefer hexes. If you look at the geometry of the situation, hexes are more logical because the distance from the center of one hex to the center of a neighboring one is a single unit. For the tiles, four of the neighboring tiles are a single unit away, but the ones on the corner are 1.414... times as far away (i.e., the square root of 2). Thus, a unit can move 40% further in a turn by moving along the diagonals. Link to comment Share on other sites More sharing options...
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