gravyface1 Posted September 27, 2007 Share Posted September 27, 2007 1. Industrial Technology 2. Production Technology 3. Infrastructure Thanks Link to comment Share on other sites More sharing options...
Guest Mike Posted September 27, 2007 Share Posted September 27, 2007 Industrial technology: how many production points you get to play with - high tech gives you more points. Production technology: How many production points it costs to build something - high tech means lower cost Infrastructure: How many production points it costs to transport by sea of to "operate" (ie strategically move) a unit - high tech = lower cost Link to comment Share on other sites More sharing options...
hellraiser Posted September 28, 2007 Share Posted September 28, 2007 Industrial Technology - you have to consider if it is worth to invest in it or not. Ind Tech modifier applies only to ***national*** resources and NOT to conquered ones. For example Germany would have its IT modifier applied to their default cities and mines and not applied to anything else they conquer - here it wouldn;t be a wise choice to waste mpps to invest in IT since their *national* resource base is pretty low. For Russia, IT may be a wise choice since their default national resources are far superior to germany's. For USA it is almost imperative Production Technology - the discounts obtained via PT tech levels apply only to the base cost of the units. The upgrades (infantry tech, anti tank, tank tech, etc) are not discounted - thus investing in PT usually comes second (if you already have high combat techs discovered) Infrastructure - frankly I never bother with this one - it may be interesting for very long games, I don;t know. Link to comment Share on other sites More sharing options...
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