voncasey Posted January 30, 2008 Share Posted January 30, 2008 how do the new AA and AT and ARt pieces work.....eg are they passive with a area of defense or do you actually have to move them up and attack. from posts sounds like the at unit is a suicide squad for tank battles but i'm not sure how the aa and arty units would work Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted January 31, 2008 Share Posted January 31, 2008 AA is just passive.. it has a one field defense radius around it. It can attack once per turn if any aircraft attacks a unit within this radius. Arty is active (once per turn) and passive (once per turn, defense range 2 fields).. and it gains exp very quickly. I love the arty, but its very vulnerable.. you need Air superiority to see the unit grow old. I don`t like AT.. I better like to destroy enemy tanks with Tac Bombers. AT is very vulnerable as well. Link to comment Share on other sites More sharing options...
Minty Posted January 31, 2008 Share Posted January 31, 2008 I love AT although you can argue that all these new units are choking gameplay. Anyway AT is deadly, especially with AT tech 2 or more. don't use your expensive tanks to take out enemy tanks, use motorised AT. then your tanks can fininsh off the armour or start smashing through infantry. Use it defensively as Tank repellant forcing the opponent to send in the troops or planes to take it out or aggresively chasing down tigers or JS1s. It never seems to live long but does a lot of damage Link to comment Share on other sites More sharing options...
voncasey Posted January 31, 2008 Author Share Posted January 31, 2008 cool, thanks that helps alot.....it's about what i expected without reading the pdf yet anyone ever trying to use AA or AT units for the defense of France?? figured wouldn't work to good with German air superiority but not sure..........just starting first email game (and first game ever of waw) Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted February 1, 2008 Share Posted February 1, 2008 AA is good when you want to protect vital points in France, i.e. Brest or an fortifying engineer unit. Usually I fortify the hex southeast of Brest and put a corps in, and then put an AA into Brest. If you have AA radar Lvl 3, usually the AI doesn`t even touch it. But you need 3 or 4 AA units to guard France properly.. otherwise the AI simply bombs the unprotected units to dust. Against human players AA is a bit more difficult, just as Arty. Link to comment Share on other sites More sharing options...
voncasey Posted February 1, 2008 Author Share Posted February 1, 2008 i was wondering more for France defending against initial German invasion/taking Paris, hiding one behind Paris. on the other hand seems like it would be pretty vulnerable.........or maybe an AT unit to surprise the Germans Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted February 1, 2008 Share Posted February 1, 2008 Doesnt make much sense... AT and AA only work in combined warfare.. and the french troops are not that far in Spring 1940. Just one AA doesn`t stop the invasion, it just cost the german war machine a few strength point, but it is costly for you. Link to comment Share on other sites More sharing options...
voncasey Posted February 1, 2008 Author Share Posted February 1, 2008 looks like all these units have a strike range listed as 5. does that mean they can hit targets 5 hexes away?? doesn't seem right for AT Link to comment Share on other sites More sharing options...
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