Kuniworth Posted August 10, 2004 Share Posted August 10, 2004 I mean instead of a turn beeing one month can we change that to be 1 week or something like that? Link to comment Share on other sites More sharing options...
Edwin P. Posted August 10, 2004 Share Posted August 10, 2004 Yes, in an earlier post it was stated that the length of turns could be changed, monthly , quarterly, weekly, etc. Link to comment Share on other sites More sharing options...
J P Wagner Posted August 10, 2004 Share Posted August 10, 2004 By the way Edwin, welcome aboard over "there"... Link to comment Share on other sites More sharing options...
Desert Dave Posted August 10, 2004 Share Posted August 10, 2004 As currently constituted (... meaning, Hubert might well exercise his prerogative, or somatic reflexes, and change things around ) You have the option of selecting seasonal or weekly turns, but not "monthly." Also, you can use that amazing! Editor to make those turns "alternate" or "simultaneous." Finally, you can "normalize" production, or not, which will cause the flow of MPPs to be the same for each turn, or adjusted per season as with SC1. Upshot? You have the option to play, say... 4-week turns, simultaneous (... so that each side plays on the same calendar date) AND you can set the production to "normalized" so that you will receive the same amount of MPPs each turn, instead of a "weather-weighted calculation." Perhaps best, this added feature will go a long way in assisting all of those who would like to make any sort of smaller scaled scenario, true? :cool: Link to comment Share on other sites More sharing options...
Edwin P. Posted August 10, 2004 Share Posted August 10, 2004 Thanks for the Clarification Desert Dave. Sounds perfect for my planned Korean War (weekly turns) and Roman War (seasonal turns) Scenario. Link to comment Share on other sites More sharing options...
J P Wagner Posted August 10, 2004 Share Posted August 10, 2004 Being able to have weekly turns will be great...I guess there will be the need to adjust unit movement costs to reflect this however... Link to comment Share on other sites More sharing options...
Desert Dave Posted August 10, 2004 Share Posted August 10, 2004 Yer welcome indeed Edwin P. **Somewhere once... in a far, and free thinking, and fine fabulous Land, somebody... had wondered? HOW could I introduce "impassable" mountain tiles in Korea? :confused: Well, why not use those new "Quatara depression" tiles for Egypt which prevent movement... and use "paint" or some other sly artisan device to create a new terrain icon, which could then be substituted for the depression tile in the Korea scenario? I intend to try that for some sort of... swaying Palm Trees - surrounding cool breeze Oasis... for my own "Pz Armee Afrika" scenario... :cool: Link to comment Share on other sites More sharing options...
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