Edwin P. Posted April 20, 2006 Share Posted April 20, 2006 I have looked at the scripts and I don't see an AI plan for utilizing convoy routes. Desert Dave - If the Lend Lease Route is being mercilessly obliterated, well, just temporarily reduce or cease sending treasure altogether... until such time as some "counter-measures" have been established.Ideally a convoy route plan would allow a script to control the sending or not of MPPs, control the amount sent (from 0% to 40%), and allow the AI to stop sending MPPs for a number of turns if the routes are taking heavy damage from Axis submarines. Example: { #NAME= UK Convoy to USSR #POPUP= #Type= #Flag= #Level= #Strategy= 0 (default 0, refers to Global Variable set in new Strategy plan which allows triggering of multiple plans to be linked) #Country_ID= (source of convoy route) #TRIGGER= #LENGTH= (this plan once activated will stay active for X turns unless canceled) #MPP= 40 [75, 2][1,3] MPP= % [max dam %, turns][halt for min turns, max turn] (Thus AI will send 40% of Production, unless Damage is >= 75% to the convoy route for 2 turns in which case this script will be halted for 1 to 3 turns before trying again, as the subs will have likely moved on.) #Friendly_Position= #Enemy_Position= (will allow UK to send more MPPs if Axis controls Moscow) #Variable_Condition= #Tactical_Condition= #Activate_Position= #Cancel_Position= #Date= } [ April 20, 2006, 10:45 AM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 20, 2006 Share Posted April 20, 2006 Son, check out the Legend's plan for the Convoy route with subs+4. My script is badass, you wanna download it? Now quit crying about the A.I. & do some headcraking. Link to comment Share on other sites More sharing options...
Lars Posted April 20, 2006 Share Posted April 20, 2006 Nothing wrong with improving the AI, Rambo. It's what new customers play first. Ya want a SC3 or not? Link to comment Share on other sites More sharing options...
Lars Posted April 20, 2006 Share Posted April 20, 2006 Edwin, that looks reasonable to me. Only thing I’d add is greater variability to when the AI tries again. Maybe that sub got sick of waiting around after only 1 or 2 unsuccessful turns. Link to comment Share on other sites More sharing options...
Lars Posted April 20, 2006 Share Posted April 20, 2006 Btw, anyway to check the naval positions and strengths first? Maybe the AI would want that sub to stick around so it can kill it. Link to comment Share on other sites More sharing options...
Edwin P. Posted April 20, 2006 Author Share Posted April 20, 2006 Originally posted by Lars: Edwin, that looks reasonable to me. Only thing I’d add is greater variability to when the AI tries again..... Btw, anyway to check the naval positions and strengths first? Maybe the AI would want that sub to stick around so it can kill it. Lars, excellent points. Perhaps; MPP= 35 [80,1][1,4] MPP= % [max dam %, turns][halt for min turns, max turn] Thus AI will send 35% of Production, unless Damage is >= 80% to the convoy route for 2 turns in which case this script will stop sending MPPs for 1 to 4 turns before it resumes sending MPPs via the convoy route. Any comments Hubert Cater? [ April 20, 2006, 09:48 AM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 20, 2006 Share Posted April 20, 2006 Hubert? Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 20, 2006 Share Posted April 20, 2006 I haven't read the manual completely. Can you move the Convoy routes? Link to comment Share on other sites More sharing options...
Edwin P. Posted April 20, 2006 Author Share Posted April 20, 2006 No you can't. But this has been requested. You can create new convoy routes in the editor, but each country can only have one. PS: I read the AAR on your sub-strategy and was quite impressed. Good original thinking, its whats expected from a Legend. Link to comment Share on other sites More sharing options...
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