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How is the Naval AI coming along?


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A minor point re: Naval AI - In SC1 if the Turkish straits was Axis controlled (in a Mod) the Italian fleet never ventured into the Black sea where it would have a 6:1 advantage and could support the advancing Axis armies. Likewise, if the Turkish straits were allied controlled (in a Mod) the UK Egyptian fleets never ventured into the Black Sea where it could have attacked German units on the coast.

It would make for interesting gameplay vs the AI (at Expert Level) if on occassion neutral Turkey would grant the AI player fleets passage through the Turkish straits and the AI had the capability to take advantage of this.

More importantly, if the AI controlled Axis takes Gibraltar the Italian Navy will never build additional naval units (ie low cost subs) and sally forth into the Atlantic, even if the Allied naval forces were decimated earlier in the war in an attempt to defend France. A strategy that many human players use and these Human players also build subs in South Western France under cover of German Bombers that will join up with the Italian Fleet to place a wall between the Britain and the UK.

[ April 01, 2005, 12:43 PM: Message edited by: Edwin P. ]

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Naval AI Wish List.

SCATTER TACTIC (aka HIDE and SEEK)

In SC1 human players often try to save their subs from certain destruction by sending one sub to the northwest and another south. The Axis AI never tries this. Their subs always head towards the Scarpa Flows.

South Atlantic Ambush Tactic

In several games I have seen players build one or two subs in Southwestern France if UK naval units were spotted elsewhere and send them to the South Atlantic. There they await transports heading towards the transit hexes. They engage and usually sink one or two transports and then then run off to hide before returning to the Transit Hexes or to South Western France where there shelter under the protection of a German or Italian Bomber and/or air fleet.

Save the Navy Tactic

In SC1 many Allied human players attempt to rush their Egyptian naval units to the atlantic before the Italians enter the war. The AI never does this, their naval units wait to be sunk by the Italian navy that outguns them 2 to 1.

At the same time if the Human player has moved the entire British and French navy to Italy to engage the Italian Navy the rush out to meet their doom and does not seek the safety of the Adriatic like Human players do.

Pack Move

Human players tend to advance their naval units in packs. The AI will send forth Fleets piecemeal and see them sunk one by one.

Limited AI Intel

As I have said in other Posts I think that the AI should know the number of enemy naval ships in various seas/oceans but not their location.

Example, the Italian AI would know that there is 1 Russian Naval unit in the Black Sea, 3 Allied Naval units in the Eastern Med and 0 Air, 1 Naval Units in the Western Med and 1 Allied Air in Malta, and 0 Allied Naval units in the South Atlantic.

Knowing that it has six naval units it would logically arrive at the following conclusions:

1. Can not access Black Sea so does evaluate this

2. Can not access South Atlantic so do not evaluate this

3. 6 to 3 advantage in the Eastern Med so it considers moving in PACK FORMATION to eliminate this threat, possbily bringing in an Air unit as support. (2 to 1 odds)

4. 6 to 1 Naval advantage in the Western Med so it considers moving in 3 units in PACK FORMATION to sink the allied naval unit. (3 to 1 odds)

Now, if the AI Navy could access the Black Sea it would evaluate the situation as giving it 6 to 1 odds and may consider eliminating the Russian Fleet with 3 ships (3 to 1 odds).

Of course if the AI determined a large Allied Fleet moving from the North Atlantic to the South Atlantic (ie Number of Naval Units in North Atlantic Down, Number of Units in South Atlanitc Up) it may consider....

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AI Wish:

AI has chance to know number; but not location, of enemy naval units in Atlantic, Baltic, Blacksea, and Mediterrean.

Novice AI - 0%

Beginner AI - 25%

Intermediate AI - 50%

Expert AI - 75%

Genius AI - 100%

[ August 07, 2005, 08:22 AM: Message edited by: Edwin P. ]

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