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Will plunder remain the same?


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I should have expected that answer. :mad:

Will Axis victory require conquest of Norway and Sweden as it seems to in SC1? If so, will the AI invade Norway and Sweden (as most if not all Sc1 Vetern Players do)?

This question will probably get the same answer as the question before. ;)

PS: I still think that the Allied AI should consider an invasion to liberate the Nordic countries if the Axis presence is weak:

Example:

90% Invade Norway if 1 Axis unit or less in Nordic Countries.................

0% Invade Norway if 7 or more Axis units in Nordic Countries.

[ March 02, 2005, 02:17 PM: Message edited by: Edwin P. ]

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Will Axis victory require conquest of Norway and Sweden as it seems to in SC1

Perhaps, but probably less likely due to the increase in *cause and effect* devices implemented so far.

For starters, with the current convoy system there is a new relationship possible between minors and majors/parents. For example, if we have a Sweden -> Germany convoy script, any invasion of Sweden will not increase the flow of MPP between Sweden and Germany, rather you could consider it a situation where Germany is simply securing access to Swedish Iron Ore, BUT, at the same level of MPP... i.e., no net increase.

So while you might gain strategic positioning, some experience for your troops, and some plunder, there is no increase in MPP since you are already receiving full value from the existing convoy. Other downsides to invading are of course negative diplomatic results like an increase in US and/or USSR readiness (same as in SC1).

Now, why invade at all then? Well, since each script can have various triggers associated with them and since convoy scripts are no exception, you could have a situation where a convoy to Germany for Sweden will only occur under favourable conditions. For example, we could have a trigger where Sweden will only transfer MPP to Germany via convoy only if Sweden is leaning Axis and >= 30% join percentage. Do something as Germany that upsets Sweden and lowers it's join percentage... well then you might have a reason to invade to secure those precious convoy MPPs.

Also some of the bugs in SC1 such as invisible land bridges no longer exist so don't expect an Axis invaded Sweden to go up to 80% resource efficiency this time around ;)

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Will plunder remain essentially the same as it was in SC1

Currently, plunder will be based on the number of remaining units and total number of resources for a surrendering country.

Idea here is to give you the choice whereby you can anihilate your enemy for possibly reduced plunder but greater unit experience and quick surrender, or try and keep them intact at the risk of delayed surrender but greater plunder.

Formula will look something like this:

- resource plunder = 50% of full strength of all associated resources for 'surrendering_country_id'

- unit plunder = 20% based on current unit_cost // 10 * strength (remaining land units only)

Then this value can be multiplied by a random percentage like 150-250% to create some variance

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