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Random Event Questions & Ideas


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Would it be possible to script a random event where USA Air Fleets can attack, but not otherwise move outside the US, German naval ships if they are spotted while the US is neutral. I doubt it, but it would be interesting and would not unbalance the game.

In fact, I could imagine a USA Random Events where:

Event 1:

Mr. President, should we can ask Congress's permission for our air fleets to engage Axis naval forces spotted within range of our shores? Yes / No

Success = USA remains Neutral, but Air Fleets can attack and be repaired.

Popup (seen by all players): US Congress authorizes American Air Fleets to Attack Axis Naval Forces that venture within Range of its Shores.

Failure = USA War Readiness Declines by 2% to 8%.

Popup (seen by all players): US Congress expresses outrage at attempt by the president of the US violate Neutrality Act and authorize attacks against Gemran Naval forces in the Atlantic.

Event 2:

Mt. President, the Prime Minister of the UK has asked if he can repair his warships in American ports. Should we grant his request? Yes / No

Success = USA remains Neutral and UK naval ships can enter and be repaired in USA ports.

Popup (seen by all players): The President of the United States has authorized the repair of British warships in American ports.

Failure = USA War Readiness Declines by 2% to 8%.

Popup (seen by all players): US Congress refuses to authorize repair of UK warships in American ports as such actions would violate the Neutrality Act.

What would affect the chance of Success for each of these policies - US War Readiness + 10%.

Example:

US War Readiness 20% = 30% Policy Accepted by Congress / 70% Rejected

US War Readiness 50% = 60% Policy Accepted / 40% Rejected

US War Readiness 70% = 80% Policy Accepted / 20% Rejected

The problem for the US commander is that if he attempts to implement one of these policies and fails then USA war readiness drops.

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Perhaps, the USA commander could have access to a menu of policy decisions he could select from while the US is neutral. Of course, if Congress rejects his policy decision then USA war readiness declines.

Option 1: US Air Forces Can Attack from USA Bases

Option 2: UK Ships can be repaired in American Ports.

Option 3: USA Naval Forces Can engage Axis Naval Forces

Option 4: USA Naval Forces can move (but not initiate attacks). If Axis attacks them then its war. Thus they can be used to block attacks by Axis ships and spot enemy warships.

Note: Each policy selected should reduce the chance of success for subsequent policies selected by 10% as an American President has only a limited amount of political capital.

Thus if US War Readiness is 50% then

60% first policy selected is accepted

50% second policy selected is accepted

40% third policy selected is accepted

30% fourth policy selected is accepted.

In fact, I could easily see a menu of 8 or 10 policies for the American commander to select from while the USA is neutral. Each with a postive effect for success and a negative effect for failure. Each designed to make the game more unpredictable yet remain balanced for competitive play.

Example:

Policy Option #5: The President of the USA asks American Congress to increase spending for Military R&D.

Success - USA gains 1 Research Chit

Failure - USA loses 250MPP as Congress redirects funds to other projects.

Policy Option #6 (if UK controls Iceland): The President of the USA asks congress for funding to station US troops in UK controlled Iceland.

Success: Neutal USA can move 1 army or air unit to Iceland.

Failure: War Readiness declines by 2% to 8%.

Policy Option #7: The President of the USA decides to transfer a Carrier from the Pacific to the Atlantic.

Success: US gains carrier group in the Atlantic.

Failure: US gains carrier group in the Atlantic but after US enters War Japan is victorious at battle of Midway. USA loses 1 Army, 1 corps and an Air Fleet that are assigned to defend the West Coast from a Japanese Invasion.

Note: In this this case the US player does not know if his policy succeeded or failed until the battle of Midway occurs - 2 turns after the US enters the War. Furthermore, unlike other events this event has a 50% of going either way - Success or Failure.

[ November 11, 2004, 08:07 PM: Message edited by: Edwin P. ]

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