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I'm sure some of you have already noticed that some attacks occur between two ineligible tiles. Here is a list of questionable tile combinations I've experienced in my games vs A.I.

110,19 to 11,19

101,10 to 101,9

101,8 to 101,7

104,21 to 104,20

99,9 to 101,9

104,9 to 106,9

My apologies if this has already been covered. Moderator feel free to move this to another forum if you find it irrelevant here.

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Those are not flaws and have to be looked at in the context of the scale of the tiles as well as the units.

Units could be on the coast of and striking at each other with artillery or across rivers which are often not very wide and you can even shoot with small arms.

I know visually you see water and think "how can they see?" but each tile is 50km square so there is alot of room for some contact with the enemy.

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