SeaMonkey Posted January 14, 2005 Share Posted January 14, 2005 Looking through the screenshots, I was noticing that in the map size ipg that there are two different icons for Oil and Mine resource tiles. For Oil, a two and a three derrick icon and for Mines, a grey and a brown pit icon. Is there some significance attached to the difference in these icons or is it just for a matter of designer choice? Link to comment Share on other sites More sharing options...
Desert Dave Posted January 14, 2005 Share Posted January 14, 2005 Is there some significance attached to the difference in these icons or is it just for a matter of designer choice? No. Some variation so to create a pastiche kind of palette. Same way... when you would stand on Pacific Palisades on a rare clear LA day, you can sometimes see a sail-boat with psychedelic trim. Or so it seems... to the one with sea-wise whims. Brian Wilson knew such stuff as that, which is why he is a musical genius, oh, one of 2 or 3 in America the last 50 years. There ARE going to be some other VERY interesting and fun-unique "iconographies," you'll see. Link to comment Share on other sites More sharing options...
Edwin P. Posted January 14, 2005 Share Posted January 14, 2005 Perhaps, King Kong climbing the Empire State Building in New York City? Or iceburgs in the North Atlantic during the winter? Link to comment Share on other sites More sharing options...
SeaMonkey Posted January 14, 2005 Author Share Posted January 14, 2005 You know Edwin, that brings up an interesting premise; your statement about N.Atlantic weather. We all know how unpredictable the weather patterns are. Would it be to preposterous to suggest a random inclement weather system that would allow naval/convoys a hidden status for the duration of a SC2 turn? Should the area(number of tiles) affected also be subject to a randomizer? Perhaps a persistence factor for the weather to continue as it drifts from west to east or whatever the prevailing conditions exist for that season, representing some degree of predictiveness? I mean don't we remember convoys/naval flotillas using inclement weather to cloak themselves from enemy forces? Link to comment Share on other sites More sharing options...
Edwin P. Posted January 14, 2005 Share Posted January 14, 2005 Excellent point. And its not a preprosterous idea, but I don't think that HC wants to get that realistic with the area covered and a persistance factor and seasonal wind currents. To a limited degree this is already factored into SC2 with weather related effects on spotting distances. If not, and to keep programming simple, I would just allow for bad weather to reduce the spotting distance, for air or naval units to 0 in this area during the weather effect. Example: Per Turn Check for North Atlantic Normal Winter Effects 80% - Normal Spotting Reduction Severe Winter Effects 20% - Spotting Reduced to Zero Or one could divide the North Atlantic into more weather zones, thus allowing for severe weather in one zone and less severe weather in an adjacent zone or severe weather in both zones. Also, keep in mind that each winter turn covers 1 month of real time. Link to comment Share on other sites More sharing options...
Desert Dave Posted January 15, 2005 Share Posted January 15, 2005 AS originally posted by Edwin P: Perhaps, King Kong climbing the Empire State Building in New York City? Or iceburgs in the North Atlantic during the winter? LOL! I think your alternate hope For one of the Pyramids, or perhaps A traveler's riddle in the eyes of the Sphinx, Has a better chance of being realized. As originally posted by SeaMonkey: Would it be to preposterous to suggest a random inclement weather system that would allow naval/convoys a hidden status for the duration of a SC2 turn? No, it wouldn't. Be - preposterous, I mean. Such things HAVE been discussed, and Insofar as I know now, there WILL be Some "winter weather effect" on The sleek secret-cat & fat-mouse convoy game. One suggestion I had made: rolling FOG Occasionally making all a liquid gray swirl, As... along the Norwegian northern shores, So that Bismark and Prinz Eugen Might make good a RAIDING escape Into the North Atlantic. HMS Hood - antiquated as she might be, Had better keep the masts & search lights Oiled and polished. OTOH, perhaps best to AVOID that 50,000t Kriegsmarine Behemoth, altogether. :eek: Fog could be... the Captain's excuse. Later, who could, really, blame him? Should he prefer setting safe summer sails On... the Sloop John B? **[NOTE: In above picture you can see that little HMS Hood, IE, the John B. ... just to the right of Bismark - now you know how that Santa Monica Sloop... compares, yes?] [ January 15, 2005, 07:02 AM: Message edited by: Desert Dave ] Link to comment Share on other sites More sharing options...
Wachtmeister Posted January 15, 2005 Share Posted January 15, 2005 Suggest that any weather induced reduction in spotting would be significantly mitigated by advances in radar. By 1943, the use of centimetric "Sugar Charlie" or SC radar permitted hunting of Nazi subs in all but the worst zero-zero weather. Low ceilings at the airbase were much more of a factor for aircraft. Ships could "see" with radar in all but the very worst storm conditions. Link to comment Share on other sites More sharing options...
Desert Dave Posted January 15, 2005 Share Posted January 15, 2005 By 1943, the use of centimetric "Sugar Charlie" or SC radar permitted hunting of Nazi subs in all but the worst zero-zero weather. Yep, Wachtmeister, ALL must be Accounted for. Thanks for the reminder on radar capabilities. Allied Player CAN research those To heart's content... or not, depending on Whether Axis Player decides To implement - full-tilt boogie - U-boot Unter-See warfare. It is not assumed that tech advances Fall from the sky like broken lightning. This is what most will absolutely admire About SC2-Blitzkrieg! Your CHOICES as to how to conduct S & T Are going to be manifold. However, so that some others will not be alarmed, You CAN play it out much like SC the Original. This is NOT the case where the game designer, Which is Hubert ... and he... alone, Dictates HOW you have to play the game. [... at the risk of repetition, I say again: YOU can edit in or out... a little of this, and a bit of that, oh, just enough so that you have EXACTLY the kind of game that your prefer :cool: ] No longer can there be ignorance About what... WAS vital In the last... "good war." Bombing campaigns, naval sorties, building up Your infrastructure, anti-air resources Applied as needed, then the high bombers Arrive in thick dark waves, Diplomatic actions to entice reluctant neutrals, Pz II tanks kept active (... even when Panthers are available for deployment) To serve as vital but expendable recon assets, The list is almost endless, So... get ready! For a thrill-filled ride of yer life! :cool: Link to comment Share on other sites More sharing options...
SeaMonkey Posted January 15, 2005 Author Share Posted January 15, 2005 Bombing campaigns, naval sorties, building up "Your infrastructure, anti-air resources Applied as needed, then the high bombers Arrive in thick dark waves, Diplomatic actions to entice reluctant neutrals, Pz II tanks kept active (... even when Panthers are available for deployment) To serve as vital but expendable recon assets, The list is almost endless, So... get ready! For a thrill-filled ride of yer life!" This sounds like a gross embellishment of our already high anxiety of not having SC2 to play. Is this a disguised attempt at undermininig my well known "Patience is a Virtue" philosophy? DD I can't believe you would resolve yourself to such unscrupulous behavior.... it was almost successful! Would you like to try a repetition, hopefully divulging a vitual plethora of additional SC2 features? Link to comment Share on other sites More sharing options...
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