Edwin P. Posted April 19, 2006 Share Posted April 19, 2006 I would like to see a surrender option added to the quit screen. This would allow a player to surrender and view the map, technology table and research chits of the opposing side without having to play the game through to its conclusion. An AI testing mode would be most helpful. In AI testing mode FOW is off for the human player but on for the AI. The script writer can see how the AI executes planning scripts and view the AI's research and diplomacy chits, research levels, production schedule and troop movements. Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 19, 2006 Share Posted April 19, 2006 Hey Edwin, This will be included but might not make the first patch as I want to get that out very soon. Hubert Link to comment Share on other sites More sharing options...
Edwin P. Posted April 19, 2006 Author Share Posted April 19, 2006 HC many thanks for the update. As for the first patch, here are 4 suggestions (consolidated from other posts) you may want to consider (or not) for items that would help with AI scripting and games vs the AI; 1. Global Plan Variable ---- Example: Russia decides on an Infantry Plan and thus will only select research and production AI scripts linked to this plan until the Infantry Plan is canceled. ---- Example: UK decides on Sea Lion defense and will only select diplomacy, production, research and planning AI scripts linked to this plan, until the Sea Lion Defense Plan is canceled. 2. AI Research Chits ---- Automatic Reclaim Chits when tech level is at max. ---- Not Invest Above a certain level in a Tech or once a tech has reached its maximum level. ---- Reclaim chits once AI reaches a script specified level in a tech level option ---- Reclaim research chits plan for last ditch defense. 3. AI Indicator Parameter - so that certain scripts and/or events will only execute for the AI. 4. AI Research, Diplomacy, MPP Bonus Events - So that the AI can be quickly improved have special events that give the AI and only the AI a bonus. There may be several events for each country ID but only the first one triggered will execute. Example for Allied AI: At Expert Level (4) - Allies Russian AI has 10% to get 4 chits in Industrial at Game Start. UK AI has 10% to get 5 diplomacy chits in Russia Russian AI has 50% to get 1000MPP bonus once Moscow or Stalingrad falls to Axis. At Expert Level (4) - Axis German AI has 10% to get 4 chits in Intel at game start. German AI has 10% to get 3 diplomacy chits in Spain at game start German AI has 50% to get 1000MPP bonus once Brest is taken by Allies. [ April 19, 2006, 09:03 AM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
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