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D-Day the 2nd - How to improve reinforcement scripts after D-Day has started ?


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I was playing the Overlord scenario and enjoyed it a lot smile.gif . When time ran out the fog of war was disabled. Seems there is much more to fix with the D-Day routines though:

england3bz.jpg

usa4sj.jpg

The AI needs also to learn to constantly reinforce France and Italy. In 1947 i was "winning" because the russian front was collapsing for Stalin and in Italy i achieved a breakthrough too. Only France i couldn't completely liberate because of the too strong allied Air force.

If the Allies would have constantly shipped their new Divisions to France though i would have lost smile.gif .

Has anyone looked already into the reinforcement scripts after D-Day?

Seems as if they need to be fixed for both Western Allies.

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The diagrams had me wondering until I noted the 1947 date. I certainly haven't come close so far to the US or UK being able to do anything like that much power by the historical time of invasions. So far, by 1947 the game has also already been won or lost by the Russians. If there is D-Day it is a side show to see if the U.S might possibly be able to take Paris before all of Germany is run over by the Russians.

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