johan blucher Posted July 25, 2007 Share Posted July 25, 2007 I just took London and Manchester in a Sealion, and Spain and Turkey did not bump up the typical 40%. Is there some requirement I am not aware of? Pre-invasion, the allied player had used diplo to knock Spain down to 23% pro axis, but I was unconcerned as I knew I was going to take london in a few turns - I did, but now Spain is still stuck at 23%? Can anyone explain this? :confused: Link to comment Share on other sites More sharing options...
Blashy Posted July 25, 2007 Share Posted July 25, 2007 If you take UK it is not 100% that Spain or Turkey will increase. Link to comment Share on other sites More sharing options...
johan blucher Posted July 25, 2007 Author Share Posted July 25, 2007 Is it a one time event only or is there a chance that it will still happen in a future turn? Anything you can do to influence it? Link to comment Share on other sites More sharing options...
Blashy Posted July 25, 2007 Share Posted July 25, 2007 It is a 10% chance every turn until the trigger is satisfied. Once it occurs it will not occur again. These are all the triggers regarding landing Axis troops on UK Island. ; Axis land units in England resulting in a ; 15-20% increase in USA activation towards Allies: { #NAME= Sealion #1 (USA->Allies) #POPUP= #FLAG= 1 #TYPE= 1 #AI= 0 #COUNTRY_ID= 3 #TRIGGER= 100 #DATE= 1940/01/01 ; 15-20% activation increase towards Allies #ACTIVATION= [15,20] [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 5 [1] [100] [0] ; Axis land 1 unit in the UK within 1 tiles of London OR #CONDITION_POSITION= 64,15 [1,1] [1,1] [1] [0] ; Axis land 1 unit in the UK within 1 tile of Manchester #CONDITION_POSITION= 61,13 [1,1] [1,1] [1] [0] ; Axis land 1 unit in the UK within 1 tile of Edinburgh #CONDITION_POSITION= 62,12 [1,1] [1,1] [1] [0] } ; Axis land units in England resulting in a ; 30-35% increase in Soviet activation towards Allies: { #NAME= Sealion #2 (USSR->Allies) #POPUP= #FLAG= 1 #TYPE= 1 #AI= 0 #COUNTRY_ID= 4 #TRIGGER= 50 #DATE= 1940/01/01 ; 30-35% activation increase towards Allies #ACTIVATION= [30,35] [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 5 [1] [100] [0] ; Axis land 1-2 units in the UK within 1-2 tiles of London OR #CONDITION_POSITION= 64,15 [1,2] [1,2] [1] [0] ; Axis land 1-2 units in the UK within 1 tile of Manchester #CONDITION_POSITION= 61,13 [1,1] [1,2] [1] [0] ; Axis land 1 unit in the UK within 1 tile of Edinburgh #CONDITION_POSITION= 62,12 [1,1] [1,1] [1] [0] } ; Axis land units in England resulting in a ; 30-40% increase in Spanish activation towards Axis: { #NAME= Sealion #3 (Spain->Axis) #POPUP= Franco Mobilizes His Forces #FLAG= 1 #TYPE= 1 #AI= 0 #COUNTRY_ID= 38 #TRIGGER= 10 #DATE= 1941/03/01 ; 30-40% activation increase towards Axis #ACTIVATION= [30,40] [1] ; Set variable conditions: ; 1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 5 [1] [100] [0] ; Axis has captured and holds London OR #CONDITION_POSITION= 64,15 [0,0] [1,1] [1] [0] ; Axis has captured and holds Manchester #CONDITION_POSITION= 61,13 [0,0] [1,1] [1] [0] } ; Axis land units in England resulting in a ; 45-55% increase in Turkish activation towards Axis: { #NAME= Sealion #4 (Turkey->Axis) #POPUP= Turkey Strengthens Pro-Axis Relations #FLAG= 1 #TYPE= 1 #AI= 0 #COUNTRY_ID= 43 #TRIGGER= 10 #DATE= 1941/06/01 ; 45-55% activation increase towards Axis #ACTIVATION= [45,55] [1] ; Set variable conditions: ; 1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 5 [1] [100] [0] ; Axis has captured and holds London OR #CONDITION_POSITION= 64,15 [0,0] [1,1] [1] [0] ; Axis has captured and holds Manchester #CONDITION_POSITION= 61,13 [0,0] [1,1] [1] [0] } Link to comment Share on other sites More sharing options...
johan blucher Posted July 25, 2007 Author Share Posted July 25, 2007 Thanks - that about covers it! Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 26, 2007 Share Posted July 26, 2007 Don't you just love the SC2 script feature, so applicable and yet so flexible. This game is better than TOAW. Link to comment Share on other sites More sharing options...
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