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Cure for Reinforcment turncounter


TSword

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As those know which are creating scenarios, the german version has an error, where one cannot see the turnnumber when using renforcments in the unitselection screen due to excessive long string.

A cure up to upcoming patch:

FORUM MODERATOR COMMENT: Danial I did email you about this but it appears you did not get it...While what was posted was rather harmless in itself (just a change to a data string table which would not affect ANY other game data) we by and large do NOT condone posts on our forum which instruct on how to modify our game executable. TSWORD did nothing wrong, I want to stress that but we can see already that people are thinking this same approach would apply to *other* areas of the game and that is not accurate.

Charles has already confirmed that this issue with the missing turn number WILL be fixed in the first v1.01 patch which we are already working on. More details on that patch to follow.

Any more posts with instructions on how to change or modify the executable will also be removed.

Thank you...

Madmatt

Cheers

Daniel

[ September 23, 2002, 07:22 AM: Message edited by: Madmatt ]

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Originally posted by Pvt. Ryan:

So, can this method possibly be used to change any other "undesired text" in the game?

You must be referring to the controversy that has dogged this forum for the last month.

I refer of course to the inclusion of Soviet Union forces in CMBB. Just joking!!

Now... Non-Europeans can change their Waffen-SS to Waffen Grenadiers. Socialism in action! Everyone is equal and everyone is happy!!

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