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Making Good "Exit" Scenarios


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I am trying to make a good exit scenario, with British Airborne trying to hook back up with the main lines. I tested it and ran the company of infantary off the table, I put limited Germans on so there was no clashes.

All pretty much got off, except for some slow moving Vickers MG. However my victory only went up by 4%. I called a ceasefire which was accepted and the Germans had a stunning victory.

Please help, how do you make the exit a bit more dynamic in the points category.

:confused:

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Originally posted by History Buff:

I am trying to make a good exit scenario, with British Airborne trying to hook back up with the main lines. I tested it and ran the company of infantary off the table, I put limited Germans on so there was no clashes.

All pretty much got off, except for some slow moving Vickers MG. However my victory only went up by 4%. I called a ceasefire which was accepted and the Germans had a stunning victory.

Please help, how do you make the exit a bit more dynamic in the points category.

:confused:

in the faq in my sig there is a formula someone did: use ctrl-f to find score or scoring and goto the links there
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Originally posted by History Buff:

I am trying to make a good exit scenario, with British Airborne trying to hook back up with the main lines. I tested it and ran the company of infantary off the table, I put limited Germans on so there was no clashes.

How many flags were there and of what types? Also were the germans you put on there holding the flags?

Originally posted by History Buff:

All pretty much got off, except for some slow moving Vickers MG. However my victory only went up by 4%. I called a ceasefire which was accepted and the Germans had a stunning victory.

See above... also anything left on the map costs against you twice in points against you...

Originally posted by History Buff:

Please help, how do you make the exit a bit more dynamic in the points category.

:confused:

One thing I've discovered is that it is usually helpful to not have all the units marked for exit points... have some of the airborne marked as escorts to those units that you want to have exit...

Also do the vickers have a chance of exiting? If not then make sure them and any other unit that isn't going to realistically make it are not marked for exit points...

-Jaldaen

"Beyond Bolero" is coming...

PS: I might have more comments if you post a few more details about the scenario...

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I just wrote a lengthy discussion on this the other day. I should have saved it. I've only done about 3 "exit" type scenarios.

Let me make a few personal observations...

1. They are difficult to balance. They require a lot of testing.

2. You need to have multiple areas where the exiting units can make their escape. Avoid funneling them on the map. That can be slaughter.

3. In the unit editor, be sure and mark the units you wish as "eligible" for exit points. Otherwise, they won't count.

4. Set up the opponent so that he cannot easily cover any exit routes. That makes it too easy otherwise.

5. If you use flags, keep them to a minimum and have a few units not marked "eligible" who can guard them.

If not, they'll be lost again.

6. If Germans, give them a few extra points to equate the value of the flags. That way you start off evenly.

That in itself may be somewhat unrealistic since the goal is to exit all units.

7. Be sure and explain in detail in the text files what the exiting player is to do.

These may help you, HB

WB

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