gunnergoz Posted September 19, 2002 Share Posted September 19, 2002 Consider the possibility that, if one leaves the striken tank, one has an excellent possibility of being gunned down by MG fire. If you stay put, you might be able to play dead and get out later. Besides, we haven't played the full game yet FCOL. Link to comment Share on other sites More sharing options...
Makes The Jelly Judder Posted September 19, 2002 Share Posted September 19, 2002 Ok so it may be better to stay in the tank, but wouldn't you at least reverse the beast out of harms way. Five front turrent penetrations would at least convince the crew to move the tank? and that surely means that tanks should be "Broken!" more easily? Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 19, 2002 Share Posted September 19, 2002 Originally posted by Makes The Jelly Judder: Ok so it may be better to stay in the tank, but wouldn't you at least reverse the beast out of harms way.That's exactly what happened when I played the tutorial. My second tank got a crew casualty from a partial penetration, panicked and reversed until it was out of LOF of the AT gun. Its morale was broken throughout the rest of the game and I could give it no orders. Michael Link to comment Share on other sites More sharing options...
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