Specs Posted October 16, 2002 Share Posted October 16, 2002 In order to mitigate command delays of 30+ seconds and maximize my potential Human Wave distance, I tried issuing Pause orders to my troops so they'd start Waving a few seconds into the following turn. This proved problematic in the demo, as the Human Wave order is truncated into a short (10-20m) Wave followed by a long Run... but I don't expect the lads much care about that. Much more troublesome, though, in both the demo and game I find that in the order phase of the second turn, I cannot cancel Human Waves before they start. The Halt command is simply not available: What gives? Link to comment Share on other sites More sharing options...
Ex Bellator Posted October 16, 2002 Share Posted October 16, 2002 IIRC it is a feature that Human Waves once 'launched' cannot be stopped. Sort of fire and forget. It represents the motivational aspect of the order, where everyone psyches themselves up, links arms, and goes hell for leather in a screaming run. I'm sure someone else will confirm soon. Link to comment Share on other sites More sharing options...
Specs Posted October 16, 2002 Author Share Posted October 16, 2002 From the manual: Human Wave - available only to Soviet units in command range of an HQ. Unit will begin with a brisk walk (for at least 10 meters) and cover the last 80 meters of the way to the waypoint running (or less if the distance is smaller). Increases morale. "Human Wave" order has to be cancelled before other orders can be given. There can only be one "Human Wave" waypoint, which also can NOT be adjusted once set. It explicitly says I have to cancel the Human Wave if I want to issue other movement orders, and yet that's precisely what I can't do... Link to comment Share on other sites More sharing options...
Rickovich Posted October 16, 2002 Share Posted October 16, 2002 After setting humanwave it can be cancelled by hitting the backspace key like other move commands.I tested this in several instances such as using pause orders etc.Never was prevented from cancelling the HW.Hope that helps Link to comment Share on other sites More sharing options...
Cpt Kernow Posted October 16, 2002 Share Posted October 16, 2002 Are you trying to cancel in group mode or individualy for each squad, I think cancelling in group mode might be your problem, try doing it individualy. Link to comment Share on other sites More sharing options...
Specs Posted October 17, 2002 Author Share Posted October 17, 2002 Keyboard shortcuts -- right! Much obliged, Rickovich. Guess I panicked when the Halt order didn't show up on the screen -- I've gotten into the habit of driving the game with a drawing tablet, not a keyboard. Perhaps it's time to reassess this practice... Still, I would suggest this qualifies as a bug. Probably too minor to warrant fixing, but something to keep in mind for the gnu engine. In a perfect world, players should not be constrained in their choice of input devices. Link to comment Share on other sites More sharing options...
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