Warren Peace Posted October 21, 2002 Share Posted October 21, 2002 I'd really like to be able to move a column of vehicles down a twisty road without having to plot paths for every single one. THis came up in CMBO and I am kind of surprised there is no way to do this in CMBB. Two possiblities. Make a new "follow" command for vehicles on Roads or have a special "road move" command, so I can click anywhere on a road and the vehicle will only move on the road to get to that point. Warren Link to comment Share on other sites More sharing options...
76mm Posted October 21, 2002 Share Posted October 21, 2002 I agree; if I get a bit sloppy with the movement commands vehicles end up getting bogged on the sides of roads instead of staying on the roads as I intended. Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 21, 2002 Share Posted October 21, 2002 Originally posted by Warren Peace: I'd really like to be able to move a column of vehicles down a twisty road without having to plot paths for every single one. THis came up in CMBO and I am kind of surprised there is no way to do this in CMBB. Two possiblities. Make a new "follow" command for vehicles on Roads or have a special "road move" command, so I can click anywhere on a road and the vehicle will only move on the road to get to that point. WarrenYes! A convoy command, follow friendly vehicle command, "STAY on the DAMN Road!" command, ANY of those would do. This has been a much asked for feature I think. I suspect it is unlikely in the patch. :confused: -tom w [ October 21, 2002, 02:56 PM: Message edited by: aka_tom_w ] Link to comment Share on other sites More sharing options...
zukkov Posted October 21, 2002 Share Posted October 21, 2002 yah been discussed a lot and most folks want it. but i think we're going to have to wait for the rewrite to get it. it's not a game breaker though by any means. call it a minor inconvenience.... Link to comment Share on other sites More sharing options...
Bone_Vulture Posted October 21, 2002 Share Posted October 21, 2002 The fact that the vehicles aren't able to stay clearly on the road, but don't you also have to stack additional command delay seconds when setting the waypoints? A "follow road" would seriously be an improvement. Link to comment Share on other sites More sharing options...
Warren Peace Posted October 22, 2002 Author Share Posted October 22, 2002 bump. I want someone from bfc to reply. Link to comment Share on other sites More sharing options...
GJK Posted November 24, 2002 Share Posted November 24, 2002 Bumping this again. Just played "ASL Hube's Pocket" with a live opponent, playing as the Germans. SPOILER * * * * * * * * * * * * As some may remember from this ASL scenario, you have a convoy of trucks to exit off the mapedge. My hastily deployed defenses were soon shredded and the Russian armor began to breakthrough to where my convoys were traveling down a road. Plotting each vehicle point by point down the road was a pain in the a$$, but I understand the limitations of the game. Still, it would be nice to be able to group select them all and then give them a "follow the road" type of command. Yes, I understand it probably aint' gonna happen in this game engine. My real complaint though was this: my convoys are set to to "fast move" down the road. There's an a trek of the road that is not covered by woods. For that small stretch, my convoy was in target range of several T-34's. Now, instead of the convoy continuing as fast as possible another 200 meters where the road picks up behind the woods again, they take turns sitting in the open moving forward and reverse 10 meters at a time until they are destroyed. Just rocking back and forth getting picked off one by one. Yes, you all will post "well, would you continue driving on the road to where you're an easy target?". I understand that, but instead of refusing to proceed to the open, or better yet, just driving like hell across the opening, they sit there and rock back and forth in the open. And yes, they weren't reversing out of sight, then moving forward into site again....they were in sight the entire time. Anyways, long ramble, but again, a request for a "move on the road" and a request to make non-weaponed vehicles behave a bit more rationally when they do come under fire. Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 24, 2002 Share Posted November 24, 2002 Originally posted by GJK: My real complaint though was this: my convoys are set to to "fast move" down the road. There's an a trek of the road that is not covered by woods. For that small stretch, my convoy was in target range of several T-34's. Now, instead of the convoy continuing as fast as possible another 200 meters where the road picks up behind the woods again, they take turns sitting in the open moving forward and reverse 10 meters at a time until they are destroyed. Just rocking back and forth getting picked off one by one. Yes, you all will post "well, would you continue driving on the road to where you're an easy target?". I understand that, but instead of refusing to proceed to the open, or better yet, just driving like hell across the opening, they sit there and rock back and forth in the open. And yes, they weren't reversing out of sight, then moving forward into site again....they were in sight the entire time.Ah! A new form of the Dance of Death has been spotted! I wonder if National Geographic should be informed...? Michael Link to comment Share on other sites More sharing options...
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