Doug Beman Posted June 24, 2000 Share Posted June 24, 2000 I thought part of the 1.01 patch was to make captured guys (or gun crews that have abandoned their weapon) able to run, as long as their fatigue-state would allow. In a recent quick battle between 2 SS PanzGren platoons (w/ help from some Hetzers) vs a British armored column, I captured 3 separate Brit units: one squad remnant, an HQ, and a mortar crew. None of them could run, meaning they were always lagging behind as I tried to get my forces pulled back to avoid the British artillery response. DjB 0 Quote Link to comment Share on other sites More sharing options...
Maximus Posted June 24, 2000 Share Posted June 24, 2000 I thought so too Doug. About having POWs being able to run. ------------------ "I for one, am pretty damn close to Genius"--Ol' Blood & Maximus 0 Quote Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted June 24, 2000 Share Posted June 24, 2000 I made a mistake in the feature list for v1.01. Prisoners, no matter what their weapon type, are not allowed to receive "run" orders. They can run when they're really scared - like if a shell goes off nearby. You just can't order them to run. Charles 0 Quote Link to comment Share on other sites More sharing options...
G4A Posted June 25, 2000 Share Posted June 25, 2000 So you have to assign a squad to shoot at them if you want them to move faster? But they can get run orders after escaping, right? ------------------ "Oh, German! I'm sorry, I thought there was something wrong with you." 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.