Tha_Field_Marshall Posted September 24, 2002 Share Posted September 24, 2002 I played parts of several battles last night after I finally got the games installed. I love all the changes but I once your artillery starts droping in the wrong spot how do you adjust it W/O replotting the target altogether. It would seem that calling in a strike W/O LOS is a waste of time. Only 7 1/2 hours till I get off work I don't think Im gonna make it. Link to comment Share on other sites More sharing options...
Tha_Field_Marshall Posted September 24, 2002 Author Share Posted September 24, 2002 !BUMP! Link to comment Share on other sites More sharing options...
Sabrewolf Posted September 24, 2002 Share Posted September 24, 2002 its the new artillery model, no walking your target without LOS Link to comment Share on other sites More sharing options...
Bullethead Posted September 25, 2002 Share Posted September 25, 2002 Tha_Field_Marshall said: I played parts of several battles last night after I finally got the games installed. I love all the changes but I once your artillery starts droping in the wrong spot how do you adjust it W/O replotting the target altogether. It would seem that calling in a strike W/O LOS is a waste of time.<snicker> Welcome to reality CMBO's arty treatment was WAY too responsive and uber. CMBB has tried as much as the current engine allows to impose more realism. The answer to your problem is to do like WW2 commanders did and put a lot more emphasis on pre-planned fires than you're used to from CMBO. CMBB has 2 methods of doing preplanned fires: initial barrages and TRPs. TRPs have at last been fixed so there's no delay in adjusting off of them. In addition, you can shoot them blind and almost always hit them. So ALWAYS buy a couple TRPs, whether you're attacking or defending, and put them in places where your FO lacks LOS. If you luck into a map where you have total LOS, they'll be handy elsewhere. Link to comment Share on other sites More sharing options...
K_Tiger Posted September 25, 2002 Share Posted September 25, 2002 TRP`s for the attacker?? I didnt noticed until now.... Link to comment Share on other sites More sharing options...
Cameroon Posted September 25, 2002 Share Posted September 25, 2002 Yeah, the attacker could buy TRPS, but only if they get to spend some points in fortifications. I've never seen the attacker get points there, and I haven't noticed any so far yet either. So how does an attacker get to use TRPs? Link to comment Share on other sites More sharing options...
Bullethead Posted September 25, 2002 Share Posted September 25, 2002 Cameroon said: So how does an attacker get to use TRPs?Arrgghh!! I guess this is something that fell through the cracks. Until it gets fixed (if it ever does), use unlimited force selection. Link to comment Share on other sites More sharing options...
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