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"Bogus" Flags?


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Originally posted by Michael emrys:

One that does not represent a true victory location, but only appears to to one player. It adds an element of surprise on behalf of the player who knows what the true VLs are (usually the attacker).

Michael

Is this a result of the designer choosing "dynamic" rather than "static" VLs? I've never really understood that.
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At the scenario depot there are 3 dynamic flag scenarios that I've played:

A Wild Night at WWB's [night game]

Midwinter Nightmare [night game]

Seize the Day [unusual game]

In the first two the attack chooses which flag is "real", in the last the "real" flag is chosen at random and only the attacker knows which it is.

-marc s

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