Jimmy Yarbrough Posted February 24, 2001 Share Posted February 24, 2001 If I target an HMG to zone fire between inf. separated from one another by 10-30m, will it have any suppresive effect? How large is the beaten area of the MGs in the game? The reason I ask is, I constantly find myself needing to choose between targeting a unit and area fire. It sure seems like a HMG firing into a tree line at 200m should suppress inf. over a fairly large frontage. I hope I expressed myself clearly. ------------------ Your Most Humble, Obedient Servant, Jimmy Link to comment Share on other sites More sharing options...
109 Gustav Posted February 24, 2001 Share Posted February 24, 2001 Area fire covers a 15m area. Not really enough to suppress a treeline. 75mm or 81mm arty will be perfect, though. ------------------ Well my skiff's a twenty dollar boat, And I hope to God she stays afloat. But if somehow my skiff goes down, I'll freeze to death before I drown. And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing. The Last Defense- Mods, Scenarios, and more! Link to comment Share on other sites More sharing options...
chrisl Posted February 24, 2001 Share Posted February 24, 2001 If I want an MG to suppress, I let it deal with targeting itself. If you area fire it will be pretty sticky on the area target unless threatened. If you target a squad it will be pretty sticky on that squad. If you let the TacAI do it, it will tend to switch targets more effectively. In general I try to leave at least one unit in each small firefight to do its own targeting in case a surprise pops up. ------------------ "If you can taste the difference between caviar on a cracker and ketchup on a Kit-Kat while blindfolded, you have not had enough aquavit to be ready for lutefisk." (stolen from some web page about lutefisk) Link to comment Share on other sites More sharing options...
Matt the Paladin Posted February 24, 2001 Share Posted February 24, 2001 Artillery and mortars are definately better at suppresion than MGs are. If you are firing the artillery for treeline suppresion it will inflict heavy casualties as well. MGs should primarily be used to massacre any attacking infantry, or at least break up the attack. ------------------ "War is like a cat, it is easy to let out of the bag, but hard as hell to put back in!" -Me Link to comment Share on other sites More sharing options...
jasoncawley@ameritech.net Posted February 24, 2001 Share Posted February 24, 2001 I second chrisl's answer. For this task, let the AI do the targeting. It will fire on the enemy that has it's head up, and is firing, more than one ducking. It will switch between them when one ducks and the other recovers. That is just what you want if the idea is to suppress them. In game mechanics terms, just pick "cancel target" and then leave 'em alone. They will pick the more active target, though with some biased toward the closer one too. Link to comment Share on other sites More sharing options...
Ksak Posted March 4, 2001 Share Posted March 4, 2001 Some early beta threads on this topic suggested runnng the area target line beyond the specific area you want to suppress. For example, run the target line into the woods as far as you can and not just to the edge of the wood line. If any enemy troops pop up they will targeted individually. The area of suppression is alleged to be 25m. Other threads suggested that MGs do have a grazing fire effect and will cause casualties beyond the troops being targeted. I have not experienced this phenomenon so can't speak for it beyond what I've read. Link to comment Share on other sites More sharing options...
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