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Viewing DODADS at camera view 3 and higher?


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Is it possible?

I think I read somewhere that, when viewing the map at camera view 3 or higher, all/some dodads are disabled to lighten the load on the video card/CPU etc.

I think my system could handle it.

Lt Bull

[ October 06, 2002, 02:39 AM: Message edited by: Lt Bull ]

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Lt Bull,

It was originally the case that all doodads could be viewed at a higher camera height. However, there is a problem with this. At higher camera heights the “strings” that make up the doodads, step for example, look very unnatural. You just get a bunch of unnatural looking lines across the fields. You would not like what you saw. To take step as the example again, it only really looks good at lower camera settings.

All the best,

Kip.

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