xerxes Posted December 6, 2002 Share Posted December 6, 2002 One in which you redo a kubelwagon? I've been reading a lot about small unit engagements and motorcycles are often mentioned as the advance elements. I'm working on an operation that features motorcyle recon and I'm using kubelwagons for the motorcycles, seems to work well from a playing standpoint. Problem is, they still look like kubelwagons. Link to comment Share on other sites More sharing options...
MikeyD Posted December 6, 2002 Share Posted December 6, 2002 Yes, a motorcycle mod is possible (I hear gasps from the audiance), but not advisable. Theoretically (I emphasise that word) the bmp side art for the Kubelwagen could be substituted with a picture of a motorcycle with the wheel openings falling over the Kubelwagen wheels. Then cycle wheels could be substituted for the Kubelwagen wheels and all the other bmps given a full magenta knockout so they'd disappear. I can guarantee the result would be pretty frightening, but it COULD be done. I'm off modding a Tiger I into Santa's Sleigh. Link to comment Share on other sites More sharing options...
xerxes Posted December 6, 2002 Author Share Posted December 6, 2002 Heh. Of course when the squad icon dropped from 2 to 1 it would look more then a little funny. Link to comment Share on other sites More sharing options...
Pascal DI FOLCO Posted December 6, 2002 Share Posted December 6, 2002 CM engine use same bmp for left and right sides of vehicles, so it can't work well for such an "asymetrical" vehicle than a motorcycle with sidecar :eek: And it ain't quit possible for a vanilla cycle either because the 3d model is a car, so unless you want a 1.5m wide cycle ... Link to comment Share on other sites More sharing options...
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