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the dreaded pink spot!!!


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If I remember correctly, you don't really need to know anything that specific. All you have to do is to copy-paste a little pink section from something that you know is invisible. The upper right- or left-hand corner of a tree tile should do the trick. You don't even need a fancy program, you can do it in Paint. Then just dump the paintcan tool on the section that isn't the proper shade of pink, and you're there.

My favorite Paint trick is to use a violently inappropriate color for the areas that will eventually become transparent pink. It's then easy to identify potential pink spots, and you just keep dumping the paintcan on the soon to be invisible area. In other words, turn everything that should be pink a violent scarlet red. Copy-paste a small patch of "invisible" pink from somewhere that you know it works (e.g. corner of a tree), then keep using the paintcan until all the reds are gone. This gets around the problem that "invisible" and "visible" pink are sometimes very hard to tell apart.

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--A quick lesson on eliminating "pinkies"--

For many new modders, the dreaded pink glow usually shows up around the road wheels of the tank they're trying to mod. Here's what's happening:

You have already figured out that there is a "knockout" or "chroma-key" color that is used for "invisible" surfaces of mods (like the space between road wheels). This is an EXACT color of RGB: R-255, G-0, B-255 (a gawd-awful shade of hot pink). If a color is ANYTHING outside of 255,0,255, it will be VISIBLE on the mod. Shades that are off by even one number (254,0,255... 255,1,255, etc.) may look like the same pink, but they're not! You will end up with the dreaded "pinkies".

First-time modders usually inadvertently create these "non-pinks" by trying to alter an existing mod: they use their spray-paint to give the road wheels a different color or coat of dust, and in doing so, catch the edges of the über-pink, changing it ever-so-slightly. Remember, the slightest change from 255-0-255 and you're screwed!

So how do you preserve your knockouts? If you're altering an existing mod, do this (I'm presuming the existing mod is has proper knockouts):

1) In Photoshop (sorry- I don't know the other paint programs... hopefully they have equivalent tools), select your magic wand tool and set the tolerance to ZERO and turn anti-aliasing OFF. Click on the über-pink sections (using the shift key for multiple selections). You have now selected exactly the pink parts, without grabbing any fuzzy edges.

2) Create a new layer and name it "knockouts". No matter how many layers you end up with, this will always be your very top layer.

3) Making sure you have über-pink selected as your color (255-0-255), fill the selections with this color on your new layer.

That's it! Now, you can do whatever you want with your mod, and when you have it the way you want it, add the top layer to preserve all your knockouts. Save this as a raw Photoshop file (so you can modify it later and make adjustments), or select Layer:Flatten image, and save the file as a BMP.

If you a creating a mod from scratch, make sure you have über-pink selected, zoom in to the area of interest (400-800 percent), and select the pencil tool. Again, make sure you have it set to ONE pixel. Create a perfect outline around the area you wish to knockout, and when you have defined a solid perimeter with no leaks, you can fill the interior with über-pink. NO FUZZY EDGES. It may look a bit strange when you're zoomed in, but pan back to 100% and it will look just fine.

Great! Now you know the tricks.... NO MORE PINKIES!

hope this helps!

-joshik

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