Pud Posted October 22, 2002 Share Posted October 22, 2002 I thought that this might work. Remove the turn number from the panel so you have no idea what the current turn is and therefor you will have no idea when the game is going to end. Should mean a total end to those silly gamey flag rushes we all love to hate (unless you do it). Should have a dramatic effect on game play. If you both have it (and trust each other) should be fun Grab it from link below. Goto my interface area. Link to comment Share on other sites More sharing options...
Cpt Kernow Posted October 22, 2002 Share Posted October 22, 2002 Excellent Mod. Appart from the fact that my gamey bastiche opponent could count. Ill try just playing Americans. . Link to comment Share on other sites More sharing options...
Pud Posted October 22, 2002 Author Share Posted October 22, 2002 Im lucky Im australian and tend to play fellow australians. We cant count!!! Link to comment Share on other sites More sharing options...
Ligur Posted October 22, 2002 Share Posted October 22, 2002 While yur at it, blank the number of total turns and the victory and morale percentages too. Super Supreme überextremely Heavy Fog of War. Link to comment Share on other sites More sharing options...
Pascal DI FOLCO Posted October 22, 2002 Share Posted October 22, 2002 Yeah, and maybe more : just turn off the monitor for TOTAL FoW ! Link to comment Share on other sites More sharing options...
Pud Posted October 22, 2002 Author Share Posted October 22, 2002 Originally posted by Pascal DI FOLCO: Yeah, and maybe more : just turn off the monitor for TOTAL FoW ! Link to comment Share on other sites More sharing options...
Andrew H. Posted October 22, 2002 Share Posted October 22, 2002 Here's what you need to do for Ultra Fog of War: CM is set up in room 1 of house 1; the moves are done by Allied Player 1. Allied Player 2 is in Room 2 of house 1; Allied Player 2 cannot see the computer screen, but he has a rough map, not nearly as detailed as the game screen. Allied Player 3 is the commander; he is in another house. He has a map that describes the major landmarks on the game map, but he does not have a map as detailed as the map on the computer. (The Axis also has three players, set up similarly). Example of play: Player 1 describes the situation to Player 2 by yelling into the other room. Player 2 can ask questions of Player 1. Player 2 then telephones Player 3 and describes the situation. During this phone call, Player 2 is not allowed to talk to Player 1. Player 3 is allowed to ask questions of Player 2, but neither can speak to Player 1 at this time. Player 3 gives orders to Player 2, and hangs up. Player 2 yells the orders to Player 1. Player one cannot ask questions during this time period, and must follow the orders exactly. Player 1 then reports the results of the orders to Player 2, and the next turn starts. Link to comment Share on other sites More sharing options...
Sniper Fodder Posted October 22, 2002 Share Posted October 22, 2002 Perfect! except instead of houses and rooms, make that command posts and bunkers. Throw in a few arty shells to keep you from sleeping and cold grainy coffee to ruin your taste buds. Don't forget, no washing or changing your underwear more then once every six weeks.. Link to comment Share on other sites More sharing options...
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