Jack Trap Posted May 29, 2001 Share Posted May 29, 2001 As I wait for the UPS guy to freakin deliver my full copy on CM to my doorstop. I play "Valley of Trouble" again and again and again. In the last game, the reinforcing Panzer was tucked behind a small cottage at the far end of the screen. I used offboard artillery (I think) and taretted the tank for several turns. Minus one cottage. Later I finally get the bazooka guy up real close to line em' up and lo, the pazer's tracks have been disabled. Did the artillery do that or did the bazooka guy sqeeze one when I was not looking? :confused: Link to comment Share on other sites More sharing options...
Stalins Organ Posted May 29, 2001 Share Posted May 29, 2001 Artillery almost certainly - it frequently immobilises armour - K-O's are much less common. Link to comment Share on other sites More sharing options...
Jack Trap Posted May 29, 2001 Author Share Posted May 29, 2001 OK. That makes sense. Had I known, I could have saved poor bazooka guy the long hike. Speaking of which, his demise was rather epic: Man on hill top alone and exposed points bazooka at tank and fires.......Tank turret turns and makes smoking hole of man. Link to comment Share on other sites More sharing options...
Foobar Posted June 2, 2001 Share Posted June 2, 2001 "If only you had known" In a less realistic game, you probably would have known. Thats the great thing about this game, is it gets the sense of chaos in battle to you, more than any other wargame I have played. Have fun, hope your copy arrives soon. Cheers Link to comment Share on other sites More sharing options...
Jack Trap Posted June 3, 2001 Author Share Posted June 3, 2001 It has arrived, and I AM! Link to comment Share on other sites More sharing options...
Cos Posted June 4, 2001 Share Posted June 4, 2001 Good, now forth and enjoy. Link to comment Share on other sites More sharing options...
Barticus Posted June 4, 2001 Share Posted June 4, 2001 Quick description of how my luck works. Long (40 turn) hot seat 'quick pick' scenario. For the first 20 turns I husband my 4 Panzer IV's before committing them. They ensue cutting down Ami Infantry in the open when they fall under a 105mm arty barrage (my opponent later confirmed this). I calculate this to be acceptable, keep the tanks buttoned and together. Three turns of arty, no problem. Next turn, 3 (YES, THREE) of the Panzers are DESTROYED by artillery fire alone (again later confirmed by opponent). Result....draw. I hates it when dat happens! Bart Link to comment Share on other sites More sharing options...
Pechorin Posted June 4, 2001 Share Posted June 4, 2001 I just finished playing 'valley of troubles' for the first time...and yes, I tracked the Panther G with 105mm arty fire. I destroyed it with a bazooka team from the side...once immobilized. I basically whipped both scenario's as the Americans..Think I'll try the Germans while I wait for the full game to arrive.... Link to comment Share on other sites More sharing options...
Stalin's Organ Posted June 5, 2001 Share Posted June 5, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Barticus: Quick description of how my luck works. For the first 20 turns I husband my 4 Panzer IV's before committing them. They ensue cutting down Ami Infantry in the open when they fall under a 105mm arty barrage (my opponent later confirmed this). I calculate this to be acceptable, keep the tanks buttoned and together. Three turns of arty, no problem. Next turn, 3 (YES, THREE) of the Panzers are DESTROYED by artillery fire alone (again later confirmed by opponent). <HR></BLOCKQUOTE> Cough.....well I said kills of tanks were less common than immobilisatinos I didn't mean that you should leave them there until he does get that lucky hit!! Sheesh - sorry, but sitting under a reasonably heavy (105mm) arty barrage is not bad luck - it's bad management!! Still...lessons were obviously learned!! Link to comment Share on other sites More sharing options...
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