Louie the Toad Posted October 5, 2002 Share Posted October 5, 2002 Is anyone experiencing this: Two infantry units, regardless of size have trouble staying in a single level building. It seems that the AI keeps booting someone out into the cold. homeless..... Toad Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 5, 2002 Share Posted October 5, 2002 It's also interesting to watch the dance of adjustment when two teams have to coexist in the same foxhole. Michael Link to comment Share on other sites More sharing options...
Silvio Manuel Posted October 5, 2002 Share Posted October 5, 2002 Originally posted by Michael emrys: It's also interesting to watch the dance of adjustment when two teams have to coexist in the same foxhole. MichaelYou spelled agonizing wrong. Link to comment Share on other sites More sharing options...
WWB Posted October 5, 2002 Share Posted October 5, 2002 Originally posted by Louie the Toad: Is anyone experiencing this: Two infantry units, regardless of size have trouble staying in a single level building. It seems that the AI keeps booting someone out into the cold. homeless..... ToadIs that a single level peasant shack (small, small ones) or building (small one)? There is a big difference. You can usually get a squad and a team, or 2 squads if you are lucky, in a small building. But in a shack you aint fitting anything more than one unit. WWB Link to comment Share on other sites More sharing options...
von Lucke Posted October 5, 2002 Share Posted October 5, 2002 It's because there is now an extra-small house: It's called the "peasant shack" in the editor, and it only holds one squad. You can still fit two squads in the regular small house (at opposite corners). Link to comment Share on other sites More sharing options...
Slappy Posted October 5, 2002 Share Posted October 5, 2002 On a very similar topic: I have been wondering for some time if the 'buffer' around units was bigger in BB. It seems to me that in setup and throughout the game units need to be farther apart than in BO. It is really messing with my intuition about platoon placements in buildings and small patches of trees. Playing 'Pavlov's House' I actually had a platoon HQ walk off the map because he was unable to find a place to sit down in the first floor of a heavy building, leaving his platoon leaderless for the rest of the battle. Is this just my imagination, or are othere experiencing this as well? Link to comment Share on other sites More sharing options...
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