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In's 'n' out's of foxholes


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help needed for foxholes - how come the enemy always seems to have foxholes and i dont ?! -

Are they a standard feature ?

How do you get in 'em ?

Do you have to make 'em ?

How many men can you get in 'em?

.....

What happens to the foxes ??!!!

oh lordy...

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Guest PondScum

They're only available to defenders. To get in them, just move on top of them. Your men dig them automatically at the positions where you set them up. You can fit a squad in each. The cunning defender will split his squads on setup - each team then digs their own foxhole, doubling the number available.

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Hi Ned,

Defenders get foxholes and attackers don't. The holes are placed wherever a squad/team/gun is located when the set-up phase is completed. (Exception: no foxholes in buildings, roads, rough, or marsh.)

You can't create foxholes during a game. However, it is possible to nearly double the number of holes created during setup by splitting all your infantry squads. Each half-squad gets its own hole, and you can always re-join them during the game's early turns.

If I'm not mistaken, one side in a meeting engagement is still technically the "defender" (as per the game set-up screen), and that team will have holes at the start.

Martyr

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Martyr:

Hi Ned,

If I'm not mistaken, one side in a meeting engagement is still technically the "defender" (as per the game set-up screen), and that team will have holes at the start.

Martyr<HR></BLOCKQUOTE>

You are mistaken smile.gif Neither side gets any foxholes in a meeting engagement.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Martyr:

Hi Ned,

Defenders get foxholes and attackers don't. The holes are placed wherever a squad/team/gun is located when the set-up phase is completed. (Exception: no foxholes in buildings, roads, rough, or marsh.)

Martyr<HR></BLOCKQUOTE>

A commonly used trick with troops you plan to have in buildings is to place them on setup a short distance BEHIND the building. Then they'll dig a foxhole & you can move them into the building on the first turn. But they'll have a foxhole in case the need to retreat later on. (Behind, not in front, so attackers can't benefit from the foxhole.)

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