AnonymousOxide Posted April 30, 2002 Author Share Posted April 30, 2002 Yeah, good points, but I think it's obvious that BTS isn't modeling some sort of "quick stop" tank characteristics here, it's simply a game engine limitation. How hard would it be to include generic deceleration for armor? Armor, if I'm not mistaken, is the least abstracted in the game, and I really think deceleration shouldn't be overlooked. Currently the armor in CM has a nice feel; isn't heavy on abstraction; should be pushed further. I wish someone from BTS would give us a reply. Link to comment Share on other sites More sharing options...
Spanish Bombs Posted April 30, 2002 Share Posted April 30, 2002 Originally posted by Sir Uber General: This thread wasnt going where I thought it might but I'll chip in anyway - GUN DAMAGE - one of the most annoying things to happen to your big cat (or any tank) currently takes out ALL guns in CMBO. Is this going to be fixed in CMBB? I mean there is no way that your main gun being hit should destroy all weapons in your tank. (coax / bow MG's etc)OK, just to add another nonsequiter to this thread(except maybe in my mind), in the hopes maybe there will be a few answers if BTS replies, I wonder how those rear-turret MGs will work on the KV-1s and the like. They look cool, and all, but I wonder about their a)effectiveness with the low-visibility and b)if they can be used while the main gun is firing. Hmmm, maybe that is fodder for a whole new thread. Link to comment Share on other sites More sharing options...
Auggy Posted April 30, 2002 Share Posted April 30, 2002 Pvt.- That wouldn't be realistic nor historical...the guys at BTS are sure picky when it comes to those things even when it's cool though. They basicly need more sources. Thats why this is such a great game. Link to comment Share on other sites More sharing options...
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