Lou2000 Posted October 27, 2002 Share Posted October 27, 2002 Playing a PBEM on a small map. I get an "infantry sounds" contact. The trouble is my nearest unit is hiding over 120 mtrs away. There is 105mm arty falling all over my opponents area and I also have a Stug firing into the area. So there is lots of noise right! To add to this my opponents troops are 'Hiding' behind a 'Large Heavy building', to the side of the building is an area of 'Tall pines'. So just how noisy are hiding russian infantry ? :confused: (assuming they have left the vodka alone!) Lou2000 Link to comment Share on other sites More sharing options...
Cpt Kernow Posted October 27, 2002 Share Posted October 27, 2002 Lou. Hiding russain infantry still scream when theyve had there legs blown off by HE. Maybe the unit heard is a sniper etc etc etc etc etc etc etc etc etc etc etc etc Link to comment Share on other sites More sharing options...
Lou2000 Posted October 27, 2002 Author Share Posted October 27, 2002 Good point ... however im fairly sure that particular inf unit wasnt taking any casualties at the time. I know there will be some situations where they could be heard ... just none of them seem to fit this scenario/situation Link to comment Share on other sites More sharing options...
Doodlebug Posted October 27, 2002 Share Posted October 27, 2002 Actually this raises an issue I hadn't given much thought to until now. Visibility range can vary and be reduced by fog or night for example, so does "audibility" range alter depending upon the level of noise on the battlefield? If a patrol was sneaking about at night when it was relatively quiet an outpost or sentry would be more likely to hear them than if a Nebelwerfer barrage was falling in the vicinity. Does the game take account of the masking effect of loud noises over quieter ones? Link to comment Share on other sites More sharing options...
Dirtweasle Posted October 27, 2002 Share Posted October 27, 2002 The game takes into account weather/local ambient conditions like rain, fog, and snow to mask sounds. I am not so sure about arty and other fire, though I would think it ought to. Perhaps the fact that troops that are being hit get pinned, and pinned troops have reduced spotting capabilities is how it's modelled? Link to comment Share on other sites More sharing options...
zukkov Posted October 27, 2002 Share Posted October 27, 2002 my guess is that the sounds you here are from small arms firing. that unit must be firing at one of your guys... Link to comment Share on other sites More sharing options...
Sigurd Posted October 27, 2002 Share Posted October 27, 2002 Like LOS, we could imagine LOH (Line Of Hearing), which for example would be very "short" (u can't hear above 30m) if there is an arty barrage falling nearby. It would be a step beyond the actual "static" management (LOH is shorter if it's raining, but has a predefined length). Maybe for the rewrite? Wth the updated suppression model, I find you need even more suppressing fire over suspected ennemy area (marked by sound contact), thus highlighting the importance of the noise management. Link to comment Share on other sites More sharing options...
Lou2000 Posted October 27, 2002 Author Share Posted October 27, 2002 Originally posted by zukkov: my guess is that the sounds you here are from small arms firing. that unit must be firing at one of your guys...Well i thought about that ... however they are behind a large heavy building and also a belt of thick pines ... also my guys are hiding in a hollow in the ground ... there is absolutely no LOS ... just one of those things is suppose ! Lou2000 Link to comment Share on other sites More sharing options...
Dschugaschwili Posted October 28, 2002 Share Posted October 28, 2002 On the topic of sound contacts, does anybody know if the probability of getting a sound contact depends on strength and/or direction of the wind? Dschugaschwili Link to comment Share on other sites More sharing options...
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