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CONTACT foiled by bailed out crews


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Well, once your tanks have pummeled a bunch of enemy guns or tanks, MOVE TO CONTACT pretty much becomes a useless gesture, since all the little bailed out crews scare the tank into standing still. I don't know if it's a wise idea to have it classify threats before holding up or not: you know how people like to use those little banzai crew members...

Speaking of banzai crew members, I like the new fatigue and morale model that severely limits how much charging around these little annoyances can do.

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MOVE TO CONTACT is just that - you've already made contact with the enemy, any enemy. A number of players would like this command to be more unit specific, but that is much harder to code than it would seem. So it comes down to the point that as soon as your unit has LOS to any enemy unit it will cease movement.

A MOVE order should be fine from this point (or whatever is appropriate for the situation).

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