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Tree bases that change to roads, and wheat fields, and....


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Originally posted by sturner:

As a general question, should the tree bases change to roads, or wheat fields when you view them from different angles? Or is this just a manifestation of a corrupted mod file?

This problem is common when running lots of high res mods on Macs.

Resource file corruption starts to happen so the game will substitute bmp's

I've seen fire as roof tiles and flags for the building sides.

Gyrene

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Originally posted by Gyrene:

This problem is common when running lots of high res mods on Macs.

Resource file corruption starts to happen so the game will substitute bmp's

I've seen fire as roof tiles and flags for the building sides.

Gyrene

Have you ever seen the sky on fire? Thats a little scary the first time it happens... :D
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Soldiers,

Yah, Res Edit begins to corrupt the files- deleting some. If you loose vehicle textures, you'll get tanks covered in the tread pic. If you loose a terrain pic, you'll get grass roads, and tree roads... etc.

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Originally posted by Shadow 1st Hussars:

It happens on Macs when the resource files exceed 13MB.

Just wanted to point out, 16 is the limit and most of my armor resource mod files (like Graphics 5 for instance) are pushing 15 megs as it is. But indeed, resource files can get flakey as the size goes up. From all I've heard, won't be a problem in CMBB as it's going bmp file like the PCs currently.
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