Affentitten Posted November 5, 2002 Share Posted November 5, 2002 Is the variable turn limit really random? Or is it just always maximum? I'm playing the "Long Day's March" scenario (6 x 15 turn battles) as the scratch defenders, and so far I'm 4 battles in and EVERY one has blown out to 19 or 20 rounds. There are no flags in contention, and most of the time at the 15-turn limit there is only a bit of sporadic fire going on. How in the hell is 20 turns equal to 15 turns plus "a maximum of 25%" anyway? And over the course of the six battles, I will have played an extra 25-30 rounds, or basically an extra 1.5 - 2 whole extra battles. This seems manifestly imbalanced, especially in a scenario where the open terrain and assets favour the attacker from the start. Link to comment Share on other sites More sharing options...
WWB Posted November 5, 2002 Share Posted November 5, 2002 I have seen it go either way. One op I am testing now as the attackers I have not got more than 2 additional turns and it is on the 3rd battle. Dont worry, you have got a lot of space to fall back into anyhow <G>. WWB Link to comment Share on other sites More sharing options...
Affentitten Posted November 5, 2002 Author Share Posted November 5, 2002 Ahh yes, but how do I know that I have space and good terrain to fall back on? One of the "unrealistic" things (yes, I know, it's a game) about operations, is that as a defending commander, you never know what terrain is behind you until you get pushed into it and get a look when the next map comes through. And how many maps are there? So you have a tendency to defend what you've got perhaps over-tenaciously. I'm more wondering why the "up to 25% and flags in contention" rule doesn't seem to be ever applied in my example. 20 turns in a 15-turn battle is plus 33%. Link to comment Share on other sites More sharing options...
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