Panzer Man Posted September 11, 2000 Share Posted September 11, 2000 I had the Smoke turned off,because I thought the game was running too slowly.I realized it was my damn Anti-virus that needed to be shut down. Anyway, I was playtesting a scenario I am working on and I had a dilemma.I needed to cross a bridge but there was a German MKIV in the road shooting my troops and tanks up anytime I neared the Bridge.I realized I had smoke and I decided to give it a go. Damn!. The smoke enveloped the MKIV, letting me get a Jumbo and 5 squads across..then once it started to dissipate my M10 whalloped it! I now realize how important it really is.If used right it might save the day.I wonder if it was used by Armor that often..? Link to comment Share on other sites More sharing options...
Abbott Posted September 11, 2000 Share Posted September 11, 2000 It can be used by armor and is. Try the beauty of an artillery delivered screen sometime Link to comment Share on other sites More sharing options...
Juardis Posted September 12, 2000 Share Posted September 12, 2000 Be careful though. Armor delivered smoke lasts maybe one turn. Mortar delivered smoke lasts 2-3 turns. Not sure about arty delivered smoke, but I'm always leary of wasting my precious arty rounds on smoke. ------------------ Jeff Abbott Link to comment Share on other sites More sharing options...
Aardicus Posted September 12, 2000 Share Posted September 12, 2000 Mortars also normally can fire smoke rounds and they are tallied seperately from standard rounds. Ive found it tricky to use it consistently, the crewmen seem to want to use the HE much more than smoke and often fire one smoke then go back to HE. Need more practice to be able to blanket and area with all available smoke so that it is effective. Link to comment Share on other sites More sharing options...
109 Gustav Posted September 12, 2000 Share Posted September 12, 2000 Smoke is very useful against pillboxes, because they can't move around it. Smoke in front of the firing slit, charge up engineers or tanks, and knock that sucker out. ------------------ There is nothing certain about war except that one side won't win. -Ian Hamilton Link to comment Share on other sites More sharing options...
Los Posted September 12, 2000 Share Posted September 12, 2000 "but I'm always leary of wasting my precious arty rounds on smoke." You start the scenario with x amount of HE and x amount of smoke roudns so calling in a smoke mission does not miraculously convert "precious" HE to smoke. Los Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted September 13, 2000 Share Posted September 13, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Los: "but I'm always leary of wasting my precious arty rounds on smoke." You start the scenario with x amount of HE and x amount of smoke roudns so calling in a smoke mission does not miraculously convert "precious" HE to smoke. Los<HR></BLOCKQUOTE> For off-map artillery??? I've never seen a separate accounting. Michael Link to comment Share on other sites More sharing options...
Panzer Man Posted September 13, 2000 Author Share Posted September 13, 2000 I dont believe it is counted..I have a scenario where the AI blasted me with Smoke. I guess it felt I had too much firepower and was trying to block my LOS. I tried to tone down the AI's usage by reducing the number of rounds.There is no number for smoke rounds.If the off map arty uses Smoke it reduces the total number of HE rounds.So it is very costly to use. Link to comment Share on other sites More sharing options...
109 Gustav Posted September 14, 2000 Share Posted September 14, 2000 I think I'll stick with HE arty then. You can't kill very much with smoke. ------------------ There is nothing certain about war except that one side won't win. -Ian Hamilton Link to comment Share on other sites More sharing options...
L.Tankersley Posted September 14, 2000 Share Posted September 14, 2000 Concur that in my experience, off-board arty gets nrounds, which can be smoke or HE depending on what command you use to call in the mission. Los might have (probably was) referring to ON-map firers of smoke (mortars and guns). As far as shifting from smoke back to HE with on-map firers, I think Steve said that when given an on-map smoke targetting command, the unit will fire smoke until it "hits the target," which I guess means gets a smoke round within some small radius of the point targetted. So to lay a proper smoke screen you'd likely need several firers, since the smoke dissipates so quickly. ------------------ Leland J. Tankersley Link to comment Share on other sites More sharing options...
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