handihoc Posted December 19, 2003 Share Posted December 19, 2003 Spoiler Alert!! Just played the first battle of the Santa Maria Infante op, as the US against AI. A great battle, except that one of the German wooden mg bunkers (the one on the left of the road, from US view), simply could not be killed. I assaulted from flank and rear with two platoons of inf. It killed em'all (!!) and much of a third group approaching from the front. :mad: Another bunker and a pillbox had surrendered easily when assaulted from behind. This one was a black hole into which my men entered never to return. Bit unrealistic, huh? It was firing its mg right up to the end. By rights I won that battle, but battle two setup shows that bunker still intact. What's occurrin' chaps? :confused: [ December 22, 2003, 05:39 AM: Message edited by: philwil ] 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted December 19, 2003 Share Posted December 19, 2003 Don't assault the PB. Just move your men to a spot about 10 meters behind it and leave them alone. They will automatically begin chucking grenades at it, and over time the crew will bail. You may also want to bring up a bazooka team (again from behind) to try blasting open the back door. 0 Quote Link to comment Share on other sites More sharing options...
Aacooper Posted December 20, 2003 Share Posted December 20, 2003 I guess there's already a spoiler out there, so I'll add vs AI I left the bazookas behind in the first battle, and looped one platoon behind the MG bunker. One squad sat right behind that d**n bunker for half the first battle and never did kill it. I haven't started playing the second one, but it's still there in the setup. I'll set a bazooka around to take it out. Neat campaign, so far. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted December 21, 2003 Author Share Posted December 21, 2003 I still think its a bug. I had three bazookas empty their weapons into that *******, as well as all the inf with grenades, bars etc. The Germs sat tight. Unrealistic. The amount of ordnance that went in there, no one could have survived. It's a great campaign, beautiful map, but that pb situation doesn't feel right. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted December 23, 2003 Author Share Posted December 23, 2003 Hmmm. I take it all back. Well, most of it. With the benefit of advance intelligence I replayed the first battle, and this time I took out the bunkers - but lordy oh lordy! it was still helluva tough. Those little garden sheds can be bloody hard to get into! But what a fabulous op! The map is absolutely stunning, and the problems the terrain presents for both sides, but particularly the attacker are immense. Feels like a really heroic advance by the US inf. Thanks Moon. This is one of the best. :cool: (And sorry all, I should've put a spoiler alert when I started this topic. I've done it now. Hope I didn't give away too much - in fact, the briefing gives a good idea of what's around the corner.) 0 Quote Link to comment Share on other sites More sharing options...
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