SoDak Posted May 21, 2004 Share Posted May 21, 2004 Only thing that has really kept me from getting into these games is the lack of an oob, especially with any scenario of even modest size. CMAK finally add one ? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 21, 2004 Share Posted May 21, 2004 What precisely do you mean in this case by OoB? In the case of scenarios, most designers include one in the briefing for the side you are playing. Michael 0 Quote Link to comment Share on other sites More sharing options...
guachi Posted May 21, 2004 Share Posted May 21, 2004 I'm guessing he means an in game switch for seeing all forces. No, there isn't one yet. I've found that some designers get around this problem in big scenarios by having large amounts of forces as reinforcements. That way there is less of a headache on the first turn. Or the designer limits set up zones for units. I wanted such a feature way back in the last millenium. But large scenarios are so messy anyway that I wonder how much of a help it would be. Jason 0 Quote Link to comment Share on other sites More sharing options...
SoDak Posted May 21, 2004 Author Share Posted May 21, 2004 Originally posted by guachi: I'm guessing he means an in game switch for seeing all forces. No, there isn't one yet. I've found that some designers get around this problem in big scenarios by having large amounts of forces as reinforcements. That way there is less of a headache on the first turn. Or the designer limits set up zones for units. I wanted such a feature way back in the last millenium. But large scenarios are so messy anyway that I wonder how much of a help it would be. Jason Thanks, exactly what I mean. So many games have had them over the years, surprised the cm series doesn't. Bascically been two versions, with the best being, click on an oob button(or hotkey, or whatever), and a screen comes up showing the oob of the side you're playing. Click on a unit in that screen, and the game goes to that unit on the field. Lots of other things they do too, but this function would be very nice for the series. Beats scrolling around, looking, etc., even in modest size scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 21, 2004 Share Posted May 21, 2004 Originally posted by SoDak: ...the best being, click on an oob button(or hotkey, or whatever), and a screen comes up showing the oob of the side you're playing. Click on a unit in that screen, and the game goes to that unit on the field.This is exactly the system I suggested/requested two or three years ago. We'll see if it makes it into CMx2 Michael 0 Quote Link to comment Share on other sites More sharing options...
SoDak Posted May 21, 2004 Author Share Posted May 21, 2004 Originally posted by Michael Emrys: </font><blockquote>quote:</font><hr />Originally posted by SoDak: ...the best being, click on an oob button(or hotkey, or whatever), and a screen comes up showing the oob of the side you're playing. Click on a unit in that screen, and the game goes to that unit on the field.This is exactly the system I suggested/requested two or three years ago. We'll see if it makes it into CMx2 Michael </font> 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted May 21, 2004 Share Posted May 21, 2004 in the meantime you are missing out on some great gameplay. buy the bundle, learn the game, and wait for the next generation. 0 Quote Link to comment Share on other sites More sharing options...
SoDak Posted May 21, 2004 Author Share Posted May 21, 2004 Originally posted by junk2drive: in the meantime you are missing out on some great gameplay. buy the bundle, learn the game, and wait for the next generation. Actually, I've tried cmbo and cmbb, still have them for that matter. But its never lasted long on the hd, partly b/c of this thread topic. 0 Quote Link to comment Share on other sites More sharing options...
guachi Posted May 22, 2004 Share Posted May 22, 2004 I haven't found not having an OOB to be a problem once the scenario starts. Unfortunately, having an OOB, exactly as described in this thread, would be a great help in the sometimes very lengthy set up. QBs are the worst because all the forces are on the map at once and the setup is so free form. What a nightmare it is setting up a battlion of infantry plus all their support weapons. BFC has their reasons for not having an OOB, but their reasons carry no weight with me if the OOB screen is limited to JUST the set up. Initially, an OOB wasn't deemed necessary partially because large scenarios requiring one weren't envisioned as playable. Jason 0 Quote Link to comment Share on other sites More sharing options...
SoDak Posted May 22, 2004 Author Share Posted May 22, 2004 Originally posted by guachi: I haven't found not having an OOB to be a problem once the scenario starts. Unfortunately, having an OOB, exactly as described in this thread, would be a great help in the sometimes very lengthy set up. QBs are the worst because all the forces are on the map at once and the setup is so free form. What a nightmare it is setting up a battlion of infantry plus all their support weapons. BFC has their reasons for not having an OOB, but their reasons carry no weight with me if the OOB screen is limited to JUST the set up. Initially, an OOB wasn't deemed necessary partially because large scenarios requiring one weren't envisioned as playable. Jason Another good function of a quality oob, is to show each units status at a glance, instead of having to click on *each* unit, as is the case now. Real pain. I've never heard the reasons why BFC doesn't use them, can you explain ? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 22, 2004 Share Posted May 22, 2004 One thing I do that makes it a trifle easier (and believe me, I'd love to have an OOB screen or I wouldn't have bothered to ask for one) is to use the + key to go through my forces in order, noting which platoons etc. have the leaders with which bonuses. Then I go back through and start organizing my assault platoons according to the order in which I want them to advance and place them on the map. Any units I've chosen to give fire support or to constitute reserves also get placed. By this time I have a pretty clear idea of who is where and know where to go to find them. Michael 0 Quote Link to comment Share on other sites More sharing options...
SoDak Posted May 22, 2004 Author Share Posted May 22, 2004 Originally posted by Michael Emrys: One thing I do that makes it a trifle easier (and believe me, I'd love to have an OOB screen or I wouldn't have bothered to ask for one) is to use the + key to go through my forces in order, noting which platoons etc. have the leaders with which bonuses. Then I go back through and start organizing my assault platoons according to the order in which I want them to advance and place them on the map. Any units I've chosen to give fire support or to constitute reserves also get placed. By this time I have a pretty clear idea of who is where and know where to go to find them. Michael Thanks Michael, just might have to dig up the cd's and try it out. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted May 22, 2004 Share Posted May 22, 2004 how would you guys compare a large setup in cm to board games and turn based hex computer games like steel panthers? i cringe at battles with large groups all mixed together in a lump. but i'm starting to remember how many hours i've spent setting up other games. maybe part of the fun? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 22, 2004 Share Posted May 22, 2004 With some very large board games I've spent multiple days just doing set-up. And that was with 6+hours/day committed. I never want to do that again though. Michael 0 Quote Link to comment Share on other sites More sharing options...
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