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Here is the complete Sound Effects map for Combat Mission: Barbarossa to Berlin.

Hopefully this map will assist someone that is attempting a sound mod.

Jon Johnson

Audio/Video Productions

JAJ Sound Creations

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*** Once again, thanks to Madmatt for his help in compiling this sound map! ***

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00000128 = Selection 'bloop'

00000129 = End battle song (Taps)

00000131 = Medium/heavy tank movement

00000132 = Panther movement

00000133 = Tank idle

00000134 = Heavy tank movement

00000135 = Wheeled vehicle movement

00000136 = Light tank/HT movement

00000137 = Wheeled armor movement

00000150-00000153 = 'Click'

00000160-00000162 = House explosion/collapse

00000170 = Drumbeat

00000171 = Quit game explosion

00000190 = Radio squelch

00000200-00000202 = Small explosion

00000209-00000213 = Medium explosion

00000219-00000221 = Large explosion

00000228-00000231 = Very large explosion

00000290-00000291 = Small arms strike armor

00000292-00000297 = Large gun strike armor

00000300 = Fire

00000311-00000312 = Vehicle abandoned

00000320-00000323 = Ricochet

00000331 = Molotov

00000334-00000339 = MP40 SMG

00000350-00000355 = SG43 MMG

00000360-00000366 = Allied CMG/BMG/AAMG

00000375-00000378 = Allied pistol

00000380-00000385 = PPSh SMG

00000390-00000397 = Maxim MG

00000398-00000400 = Axis pistol

00000401-00000408 = Rifle

00000410 = AT Rifle - Low caliber

00000411 = Sniper rifle

00000412 = AT Rifle - High caliber

00000420-00000426 = DP LMG

00000430-00000432 = 15mm HMG

00000435-00000442 = MG42 LMG

00000445-00000448 = MG42 HMG

00000450-00000454 = MP44

00000455-00000457 = Axis armored car MG

00000470-00000475 = Axis CMG/BMG/AAMG

00000480-00000483 = MG34 HMG

00000485-00000492 = MG34 LMG

00000500-00000523 = Scream

00000600-00000609 = Tank main gun/Inf gun/AT gun

00000610 = 20mm Flak

00000611 = 40mm Flak

00000612 = Flamethrower

00000620 = Rocket artillery incoming

00000621-00000622 = Large artillery incoming

00000623-00000625 = Medium artillery incoming

00000626-00000627 = Small artillery incoming

00000650 = Mortar

00000651 = Panzerschreck

00000652 = Rifle Grenade

00000653 = Ampulomet

00000700 = Vehicle bogged

00000701 = Hatch open

00000702 = Hatch close

00000710-00000711 = Small arm ricochet off armor

00000800-00000804 = Aircraft

00000900-00000904 = Close quarters combat

00001000-00001632 = Ricochets, different surfaces

00005000-00005007 = Background weather SFX

00005010 = Opening video music

00030000+ = Voices

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