fabs2002x Posted June 4, 2004 Share Posted June 4, 2004 Is there any way that the excellent Normandy mod by Magua can be adapted to work in CMAK? Is it just a case of changing the file names to a different number? If so, how do I find out what file numbers to use? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 4, 2004 Share Posted June 4, 2004 kinda sorta maybe, the grass works. the buildings are a lot of work to renumber, and there are not enough of them. no damaged ones. see my site for ideas. 0 Quote Link to comment Share on other sites More sharing options...
fabs2002x Posted June 5, 2004 Author Share Posted June 5, 2004 OK, here's what I have researched so far: in CMBO buildings mods there are 8 smaller and 5 larger buildings. In CMAK there are 11 smaller and 6 larger buildings. There is one church only in both. CMAK has two more files (6074 and 6075) that have no equivalent in CMBO mods and one extra larger building facing (6090) that seems to be on its own (?). CMAK also has one set of damaged images for each building, while CMBO mods do not. Magua's smaller buildings images are 128 x 128 or 56 x 128 pixels high/wide, and 72 x 72 dots per inch resolution. The larger buildings images are 256 x 256 pixels high/wide at the same resolution. Panzertruppen's CMBO smaller buildings mod and CMAK are 256 x 256 or 128 x 256 pixels high/wide, and 28 x 28 dots per inch resolution. The larger buildings images are 512 x 512 pixels high/wide and the same resolution. This seems to lead towards eliminating Magua's buidings from a possible conversion because of the difference in resolution that might show up badly in the finished product. What do you think? In order to produce buildings with a more Northern European look one can mix the whole set of Panzertruppen buidings with those already in CMAK that wouldn't look too out of place. Only 3 smaller and one larger buildings would need to be selected from the existing CMAK set. Someone would need to explain to me what files 6074, 6075 and 6090 do. I would also need lots of advice on how to distress the Panzertruppen buildings to produce damaged images as I have absolutely no experience in this kind of work. I would be doing this only for my own use if the original author objects to me making the mod available, as I find the buildings included in CMAK too "Italian" for use in Northern Europe scenarios, but many others may not be as fussy. Any help and advice would be greatly appreciated. I can also be contacted using the following e-mail address: fabio@avro.co.uk 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 5, 2004 Share Posted June 5, 2004 6090 is the filler building for a row of large buildings. i gave up converting cmbo for large building and use juju's excellent berlin buildings for cmbb. just use mcmmm to swap them in and out. easy. with the res sizes, i renumber bo stuff to ak, zip it up, use mcmmm to install. if it looks bad, uninstall and delete the zip. the churches in bo were smaller and some of them look bad in ak. the doors and windows stretch wide. i'll send you a screenshot of my building folder. 0 Quote Link to comment Share on other sites More sharing options...
JohnCalvin Posted June 6, 2004 Share Posted June 6, 2004 Originally posted by fabs2002x: Is there any way that the excellent Normandy mod by Magua can be adapted to work in CMAK? Is it just a case of changing the file names to a different number? If so, how do I find out what file numbers to use? Where do you get the "excellent Normandy mod" and for which game was it made? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 6, 2004 Share Posted June 6, 2004 it is for cmbo, combat mission normandy a french site for non cmmos, or cmhq under combat missions 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 6, 2004 Share Posted June 6, 2004 i updated my website with a page for the screenshots of my building bmps. 0 Quote Link to comment Share on other sites More sharing options...
fabs Posted June 7, 2004 Share Posted June 7, 2004 I have now managed to create a passable Normandy buildings mod by mixing some of Panzertruppen's, some of Magua's and some original CMAK buildings. The Magua and Panzertruppen buildings will look the same as damaged. I worked out that you need to transpose large buildings with inverted V shape roofs and large buildings with "square" roofs. The mod is too amateurish for circulation so I won't bother the original authors for permission. It's good enough for me. I just played the HSG scenario "Purple heart draw" with it on and it looked a treat. The church has to stay the same as the original, but it doensn't look out of place, not as some of the most colorful large buildings in CMAK do. The trees and grass look ok as they are. 0 Quote Link to comment Share on other sites More sharing options...
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