Kapitein KAB Posted June 27, 2004 Share Posted June 27, 2004 I am going to start a QB via PBEM for the first time. Is there anything I want to consider regarding balance (should the attacking player have more points, etc.)? thnx very much for your help 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted June 27, 2004 Share Posted June 27, 2004 First off, read the manual to get what help it offers. Second, depending on what battle type you choose in the QB set up (Meeting Engagement, Allied Assault, Axis Attack, etc.) the QB programming has an automatic correction factor for force points, so you don't have to worry about it. IIRC, the point limit you set applies to the defending force only, and the prober/attacker/assaulter then gets a certain multiple of that value (Meeting Engagement means both sides get the same points). Your main choice can be one of maps: either going with an automatically generated one, or using one made by somebody (note that CMAK has a few in the (Quick Battle Map folder, and there a several available from the CMMODS database....or you can ask me and I could e-mail you a packet...once I'm back on-line after playing all day with my kids). 0 Quote Link to comment Share on other sites More sharing options...
Le Tondu Posted June 29, 2004 Share Posted June 29, 2004 Also so another good place to start is : FIONN KELLY'S OFFICIAL COMBAT MISSION BEYOND OVERLORD "BALANCED FORCE" RULES Get them here : http://leswanson.org/Downloads/FionnKellyBFRules.doc 0 Quote Link to comment Share on other sites More sharing options...
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