Blitzkrieg 49 Posted February 9, 2005 Share Posted February 9, 2005 I am new to Combat Mission and would love to be able to add some of the available Mods into my game. Could someone please explain what mod "rules" are and how do you use CMMOS. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted February 9, 2005 Share Posted February 9, 2005 By all means try CMMOS - sorry I can't help you there. But another option is McMMM, which you can get from CMMODS. This will help you use all the mods that are available at CMMODS (and elsewhere). If you need help with McMMM then I can probably be of assistance GaJ. 0 Quote Link to comment Share on other sites More sharing options...
Blitzkrieg 49 Posted February 9, 2005 Author Share Posted February 9, 2005 Thanks GreenAsJade, I will try that. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted February 9, 2005 Share Posted February 9, 2005 CMMOS is a bmp-switching engine that will exchange specific sets of textures for other sets of textures if it receives instructions about what textures to look for and replace. The instructions for each set of textures are called "Rules". For example, a Rule will tell CMMOS to find DD's grass mod and copy it over whatever grass textures are currently installed in the game's bmp folder. A group of Rules affecting the same textures but with different mods is called a Ruleset. So if you look in a CMMOS Ruleset folder, the first thing you'll notice are all the funny little numbers, but the second thing, if you look closely, is that all the rules in the folder are pretty much about the same subject (grass, tanks, uniforms, buildings). There are two mod managers out there. McMMM is apparently a bit easier to learn to use. CMMOS is a bit trickier, but seems to be able to handle complex tasks more easily. If you just want to switch in and out of a single texture, you can do it in McMMM or CMMOS. If you want to install a certain mod designer's tank, show a little damage on it, change the ID number from the side of the turret to the back, add an areal recognition panel, and then do this for each unit in the theater in turn (i.e. change the divisional insignia on all your vehicles, depending on which scenario your playing), then you're better off in CMMOS. The best way to learn CMMOS is to download 4.03 from the cmhq site at combatmission.com and read the instructions and readme files carefully. It's a bit difficult to get through the first time, but there are lots of pictures, and you don't have to read the whole file (unless you're totally nuts and want to try to write your own rules and rulesets the first go round). I'm also told you can do a search on this topic, but I have no idea what you'll find if you do. CMMOS for CMBO is slightly different than CMMOS for CMBB because it was the earlier incarnation. About 95% of all available mods for CMBO were converted to CMMOS format, so if you are interested in CMBO CMMOS is your best bet. The number for CMBB is probably less than 40%, and the number for CMAK is much less even than that. 0 Quote Link to comment Share on other sites More sharing options...
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