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Veteran Grenadiers reluctant to use bundle grenades on enemy armor...


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I played a scenario last night and was grateful to have eeked out a draw. The Russians had +50% so they had alot of armor.

To make a long story short, towards the end of the scenario, the enemy armor was in close proximity 20-30 meters of some of my healthy squads. Many of which had bundle grenades. His armor was a mix of T-34/76's and lend-lease Valentines. Some of the squads used their bundle grenades while others did not and were mowed down by T-34 canister shot because of their stupidity. All of the squads were veterans. What information am I not taking into account here? Why did these veteran troopers not use the only thing they had to take out the enemy armor which ultimately killed them?

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I'm not complaining mind you. Heck of an exciting game actually. There were as many squads that did use their bundle grenades as there were squads that did not. I will say that if all the squads had used them, and again, it seemed that they all should have, the outcome would have been better than a draw.

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Originally posted by Vergeltungswaffe:

I would say this is one those situations where its a matter of several factors.

Getting a bundle fused and ready to use.

Being in position to use it.

Passing that "morale check" to have the nads to actually use it.

I thought about that as well. Some squads had the "nads" while others were a little sheepish about the prospect of crawling up to the green monsters. The moral of the story based on this scenario is, "It pays to have nads!"

I have played scenarios were the AI seemed to be a little more prudent with where it drove it's armor. This particular game, I hid my men for as long as I could. There infantry came into the entrenched positions and once the small arms fire fight ensued, I had an artillery observer drop smoke. This effectively seperated the AI's men from their armor support. I think that's why the AI rolled in the tanks so close. This QB scenario was alot of fun.

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