Dr. Rosenrosen Posted April 21, 2005 Share Posted April 21, 2005 I like to buy troops for both sides when I play against the AI in a QB. I find that it increases the challenge since the AI has a habit of buying stupid vehicles or items completely inappropriate to the map. However, it's not as much fun when I know exactly what the enemy has (number of guns, tanks, etc.) I tried to use the Casualty option for the AI's units. That way some of the units will be removed and I never know exactly how much guns, etc will end up on the map. The drawback is that all of their infantry units end up depleted as well. Is there a way to have casualties affect just the number of units that appear and not the quality of the units that remain? How big of a detriment is it to have depleted squads? (I assume that a depleted squad costs fewer points so that they can at least have more of them.) 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted April 21, 2005 Share Posted April 21, 2005 Hi. Check out the post titled "Quasi-Random battles" in the SCENARIO TALK forum (posted by Askovdk). That might give you some ideas as to improving the fun-factor of your QB battles. Gpig 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted April 21, 2005 Share Posted April 21, 2005 If you chose big squads - that is 12 man squads even with 50% casualties you end up with many 8 men squads which are beefy enough for your purposes. : ) 0 Quote Link to comment Share on other sites More sharing options...
Dr. Rosenrosen Posted April 22, 2005 Author Share Posted April 22, 2005 Askovdk's suggestions are indeed a good solution to the problem. Thanks for the reference, Gpig! 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted April 22, 2005 Share Posted April 22, 2005 My pleasure! Gpig 0 Quote Link to comment Share on other sites More sharing options...
tar Posted April 24, 2005 Share Posted April 24, 2005 Of course you could also let the computer buy the forces for BOTH sides. You get an even battle and the chance to try your hand at directly more, um, interesting (yeah, that's the word) force mixes than you would be likely to come up with on your own. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.