Emar Posted July 21, 2003 Share Posted July 21, 2003 Designing a couple of operations and cant quite figure this one out. Search turned up nothing and the manual is kinda vague about whether more points help the attacker or defender. What I want to know is do you increase the points to help the attacker or decrease them? In other words does setting it on say 70% give the attacker a bonus or setting it on 150%. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted July 22, 2003 Share Posted July 22, 2003 Originally posted by Emar: Designing a couple of operations and cant quite figure this one out. Search turned up nothing and the manual is kinda vague about whether more points help the attacker or defender. What I want to know is do you increase the points to help the attacker or decrease them? In other words does setting it on say 70% give the attacker a bonus or setting it on 150%. Casualty rates do not affect the effective force you can buy: If you have 1000pts at 20% casualties, you can buy 1250 points, of which approx. 20% or 250 pts will be casualties. Thus you have about 1000 pts left for setup. Nevertheless casualty rates help a little bit as you can often buy bigger formations, whose parts are cheaper than bought on its own. (Read: 3 single companies cost more than a btn with exactly those coys plus the btn HQ). Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Emar Posted July 22, 2003 Author Share Posted July 22, 2003 Thanks for the info scarhead. I just want to make sure we are on the same page as what you are describing sounds a lot like the head count feature used when purchasing units to simulate previous casualties. I am speaking of the "attacker casualty point factor" setting which is on the parameter page for static operations and which allows settings from 10% to 1000%. I had assumed this was a feature to give a point bonus to an attacker to compensate for the greater blood loss sustained by attackers over that sustained by entrenched defenders. Am I still not getting it? :confused: [ July 22, 2003, 05:23 PM: Message edited by: Emar ] 0 Quote Link to comment Share on other sites More sharing options...
Emar Posted July 23, 2003 Author Share Posted July 23, 2003 Anyone? Is there a something about this in the players guide? :confused: 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted July 23, 2003 Share Posted July 23, 2003 The point factor can be used to simulate the acceptability of losses. By setting it to 150%, the points scored for causing casualties on the attacker are 150% of the value of the units destroyed - i.e. the attacker can ill afford casualties. Setting it lower than 100% will mean you score less than the units point value (i.e. at 50% point factor, a 200 point tank will only net you 100pts if destroyed) The attacker can afford to lose units in order to gain ground or attrite the defender. 0 Quote Link to comment Share on other sites More sharing options...
Emar Posted July 23, 2003 Author Share Posted July 23, 2003 Thanks a lot, that is exactly what I needed to know. Now I can finish this op up and send it out 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.