hobo Posted September 26, 2002 Share Posted September 26, 2002 One nit of a complaint. I do not like the way CMBB displays casualties prior to games. I never can remember which squad was injired during the round or came into the game injured. I like the idea of not always starting out at full strength. However, I would prefer it if they did not display the missing men as casualties. Hobo 0 Quote Link to comment Share on other sites More sharing options...
Madmatt Posted September 26, 2002 Share Posted September 26, 2002 We actually had it that way for a time but it ended up causing all sorts of nasty bugs and crashes so we had to put it back the way it is now... Madmatt 0 Quote Link to comment Share on other sites More sharing options...
hobo Posted September 27, 2002 Author Share Posted September 27, 2002 aah. In that case I can live with it. Can't be having a buggy game. Thanks, Hobo 0 Quote Link to comment Share on other sites More sharing options...
GRUMLIN Posted January 11, 2003 Share Posted January 11, 2003 I have another issue here about starting casualties - I have just started a email game where casualty rate was set by the opponent. Its an allied probe, and when my stuff turned up i realised that i lost whole types of unit, rather than just random numbers from each type - so i paid for two vet snipers and got none, paid for 2 MG34s and got none, etc. Other units appear not to have been affected. Its not too bad as the defender, but if I was an attacker and, say, lost key compenents of the assault before the ttack i'd look pretty dumb...Is this normal? G 0 Quote Link to comment Share on other sites More sharing options...
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