Sgian Dubh Posted June 18, 2003 Share Posted June 18, 2003 Hi all, I may be doing something wrong, but I can reliably produce the situation where a FT will begin firing on area fire (not emeny in LOS) at the start of a turn when I have specifically set a 30-40 second pause. What I am trying to achieve is an area fire without using up all of the ammo. Has anyone else seen this? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 18, 2003 Share Posted June 18, 2003 Yeh, flamethrowers and light mortars have this frustrating ability to use up all their ammo supplies when you least want them to. Pause commands are part of the marching orders and won't affect fire commands. Flamethrowers are particularly annoying because they can fire while on the move -- at least mortars have to stop and set up first! Maybe using 'pause' will work if reversed. If you give your flamethrower a run/retreat command with a short pause maybe he'll only be able to get a couple initial shots off before running back out of range! Any other suggestions? [ June 18, 2003, 11:11 AM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
Doodlebug Posted June 18, 2003 Share Posted June 18, 2003 Originally posted by MikeyD: If you give your flamethrower a run/retreat command with a short pause maybe he'll only be able to get a couple initial shots off before running back out of range! Any other suggestions? Getting 'em into a position to actually let loose is my problem. Getting them there and then giving orders to run away. That's just too much to handle. :eek: 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 18, 2003 Share Posted June 18, 2003 I was thinking of ordering him to to run maybe... eight feet? Just enough to stop him using up all of his fuel on that area target. Spending half a scenario walking my flamethrower man into place just to have him run back home again after two 'squirts' would be silly ...though my guy usually dies pretty soon after I march him into place anyway. 0 Quote Link to comment Share on other sites More sharing options...
Sgian Dubh Posted June 18, 2003 Author Share Posted June 18, 2003 I am having fun in the Inferno scenario. Getting units into position is not a problem. ALmost any position is a 'good' one for useing flamethrowers. seems like a third of the map is on fire.... 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted June 18, 2003 Share Posted June 18, 2003 one little trick with mortars is to give them a "rotate away from the target order" & give them the target order. they will rotate away, then rotate to the target & fire. this gives a delay before they fire. i've not tried it with FT's though, so you may need to experiment. 0 Quote Link to comment Share on other sites More sharing options...
Broken Posted June 18, 2003 Share Posted June 18, 2003 You can also give them a very short sneak and hide command. You might need to give them a ten second pause so that they get off a burst or two before moving, depending on experience level. 0 Quote Link to comment Share on other sites More sharing options...
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