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On Road Blocks


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Then again, the 'roadblock' could be a dozen trees cut down and stacked across the road, rather than 'a few chests of drawers'.

Or it could be several buildings, which have been destroyed in bombing raids, and have collapsed into the street.

The 'issue' here seems to be as much your perception of what a 'roadblock' is, as the actual roadblock itself.

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I'd find it much more realistic, if paved streets in cities - depending on the damage setting - would be "rubbled" here and there, with qualities similar to rough terrain. It'd both hinder tank movement in urban areas, and make infantry maneuvers from building to building more realistic to execute. It kinda gets your eye when an absolutely demolished city still has clean streets, save perhaps a couple of craters.

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Originally posted by Bone_Vulture:

I'd find it much more realistic, if paved streets in cities - depending on the damage setting - would be "rubbled" here and there, with qualities similar to rough terrain. It'd both hinder tank movement in urban areas, and make infantry maneuvers from building to building more realistic to execute. It kinda gets your eye when an absolutely demolished city still has clean streets, save perhaps a couple of craters.

That sounds like a scenario creation issue to me. You can add as many craters or obstacles as you want in the editor, but it's down to the scenario designer at the end of the day.
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