Ted Posted September 29, 2003 Share Posted September 29, 2003 In a previous thread I wondered whether factory or factory rubble was better cover (rubble won by 6% less exposure). But the general consensus was rubble can’t collapse so it’s a better place to be. This led me to think as I find myself moving from factory hex (tile?) to factory hex, some with one asterisks and some with two, wondering if small arms and hand grenades can cause a factory hex with one or two asterisks to turn to rubble. What about a satchel charge? I’ve never seen this myself and I was wondering if anyone has? 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted September 29, 2003 Share Posted September 29, 2003 Small arms can't do it, since they don't have a blast value. Grenades might, but you would need a shower of them, and most squads either don't carry that many or last long enough to use them all, Especially within grenade throwing range inside a buidling. Satchel charges, on the other hand, are more than capable of bringing down a building, but it depends on the structure and how damaged it is. An undamaged shack can be dropped with one charge, while a factory or heavy building will need to be a ** level of damage for a charge to rubble it (although I've seen the rare cases where a charge brings down a * level building) 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted September 29, 2003 Share Posted September 29, 2003 Grenades can definitely bring down buildings. I've seen it happen. Something to be aware of when involved in a hand-to-hand fight in a "**" light building. . . Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
Ted Posted September 29, 2003 Author Share Posted September 29, 2003 Great stuff. Exactly what I was looking for. After a rocket attack on a large factory complex many factory hexes were left with one or two asterisks and several rubble hexes. I’ll move into the rubble and try lure Jerry into hexes with the two asterisks and grenade the heck out of him. On the reverse side I’ll have to beware of his Engineers and their satchels while in a damaged factory hex. This adds a new complexity to Stalingrad I didn’t appreciate before. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
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